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Call of Duty 2 1.3

Патч 1.3 для Call of Duty 2 вносит в игру следующие изменения:

MULTIPLAYER FIXES
-Raised the gamestate from 16k to 128k
-Added loading bars to maps mp_harbor and mp_rhine
-Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters.

mp_rhine map changes:
-Fixed player getting on top of broken wall and seeing through second story of bombed out building.

mp_harbor map changes:
-Reduced overall fog density
-Fixed missing water texture
-Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map.
-Fixed player not being able to shoot through lower portion of railing found on east edge of map.
-Fixed a partially floating crate and a couple holes in sandbags.

NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames are
artificially slow. You will get more accurate results by using a spreadsheet program to
process the values in "main/demos/timedemo__mode_.csv".
The first column is the frame number, and the second column is the number of
milliseconds spent in that frame. Just ignore the first ten or so rows.
The average framerate is 1000 divided by the average of the remaining rows.

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LEVS Этот патч для версии игры от Activision Для версии игры от 1С т.е. RUS можеш попробывать скачать сдесь http://www.a-gaming.ru/files/1/cod2_rus_1.3patch.rar

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CoD2 MP 1.3 build win-x86 May 1 2006 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\1C\Activision\Call of Duty 2\main\iw_15.iwd (85 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_14.iwd (4038 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_13.iwd (22624 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_12.iwd (1016 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_11.iwd (1462 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_10.iwd (1936 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_09.iwd (2142 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_08.iwd (2723 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_07.iwd (3384 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_06.iwd (990 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_05.iwd (928 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_04.iwd (698 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_03.iwd (26 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_02.iwd (40 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_01.iwd (16 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_00.iwd (102 files) C:\Program Files\1C\Activision\Call of Duty 2/main C:\Program Files\1C\Activision\Call of Duty 2/raw C:\Program Files\1C\Activision\Call of Duty 2/raw_shared C:\Program Files\1C\Activision\Call of Duty 2/devraw C:\Program Files\1C\Activision\Call of Duty 2/devraw_shared File Handles: ---------------------- 83155 files in iwd files execing default_mp.cfg couldn't exec language.cfg execing players/Cania/config_mp.cfg Measured CPU speed is 2.80 GHz System memory is 1023 MB (capped at 1 GB) Video card is "NVIDIA GeForce FX 5200" Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: comp IP: 78.102.241.70 ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization ----- ----- Client Initialization Complete ----- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 2.0 Vertex shader version is 2.0 Video card or driver doesn't support separate alpha blend, glow will be disabled. Direct3D 7 code path is available. Direct3D 9 code path is available. Using Direct3D 7 code path because r_rendererPreference is set to dx7. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 64 MB of video memory and 73 MB of available texture memory. Using video memory size to cap used texture memory at 48 MB. Texture detail is set automatically for DirectX 7. Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset' WARNING: Could not find material 'shadowcookieoverlay' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset' WARNING: Could not find material 'shadowcookieblur' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset' WARNING: Could not find material 'feedbackblend' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset' WARNING: Could not find material 'feedbackreplace' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset' WARNING: Could not find material 'glow_setup' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset' WARNING: Could not find material 'glow_apply_bloom' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset' WARNING: Could not find material 'glow_apply_sky_bleed' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset' WARNING: Could not find material 'filter_symmetric_1' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset' WARNING: Could not find material 'filter_symmetric_2' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset' WARNING: Could not find material 'filter_symmetric_3' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset' WARNING: Could not find material 'filter_symmetric_4' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset' WARNING: Could not find material 'filter_symmetric_5' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset' WARNING: Could not find material 'filter_symmetric_6' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset' WARNING: Could not find material 'filter_symmetric_7' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset' WARNING: Could not find material 'filter_symmetric_8' ERROR: Couldn't find font 'fonts/russian/consoleFont' Error during initialization: R_RegisterFont: Error while reading font 'fonts/russian/consoleFont' Вот такая ошибка по устаовление патча...чё делать?

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CoD2 MP 1.3 build win-x86 May 1 2006 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\1C\Activision\Call of Duty 2\main\iw_15.iwd (85 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_14.iwd (4038 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_13.iwd (22624 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_12.iwd (1016 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_11.iwd (1462 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_10.iwd (1936 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_09.iwd (2142 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_08.iwd (2723 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_07.iwd (3384 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_06.iwd (990 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_05.iwd (928 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_04.iwd (698 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_03.iwd (26 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_02.iwd (40 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_01.iwd (16 files) C:\Program Files\1C\Activision\Call of Duty 2\main\iw_00.iwd (102 files) C:\Program Files\1C\Activision\Call of Duty 2/main C:\Program Files\1C\Activision\Call of Duty 2/raw C:\Program Files\1C\Activision\Call of Duty 2/raw_shared C:\Program Files\1C\Activision\Call of Duty 2/devraw C:\Program Files\1C\Activision\Call of Duty 2/devraw_shared File Handles: ---------------------- 83155 files in iwd files execing default_mp.cfg couldn't exec language.cfg execing players/Cania/config_mp.cfg Measured CPU speed is 2.80 GHz System memory is 1023 MB (capped at 1 GB) Video card is "NVIDIA GeForce FX 5200" Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: comp IP: 78.102.241.70 ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization ----- ----- Client Initialization Complete ----- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 2.0 Vertex shader version is 2.0 Video card or driver doesn't support separate alpha blend, glow will be disabled. Direct3D 7 code path is available. Direct3D 9 code path is available. Using Direct3D 7 code path because r_rendererPreference is set to dx7. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 64 MB of video memory and 73 MB of available texture memory. Using video memory size to cap used texture memory at 48 MB. Texture detail is set automatically for DirectX 7. Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset' WARNING: Could not find material 'shadowcookieoverlay' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset' WARNING: Could not find material 'shadowcookieblur' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset' WARNING: Could not find material 'feedbackblend' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset' WARNING: Could not find material 'feedbackreplace' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset' WARNING: Could not find material 'glow_setup' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset' WARNING: Could not find material 'glow_apply_bloom' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset' WARNING: Could not find material 'glow_apply_sky_bleed' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset' WARNING: Could not find material 'filter_symmetric_1' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset' WARNING: Could not find material 'filter_symmetric_2' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset' WARNING: Could not find material 'filter_symmetric_3' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset' WARNING: Could not find material 'filter_symmetric_4' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset' WARNING: Could not find material 'filter_symmetric_5' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset' WARNING: Could not find material 'filter_symmetric_6' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset' WARNING: Could not find material 'filter_symmetric_7' ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset' WARNING: Could not find material 'filter_symmetric_8' ERROR: Couldn't find font 'fonts/russian/consoleFont' Error during initialization: R_RegisterFont: Error while reading font 'fonts/russian/consoleFont' Вот такая ошибка по устаовление патча...чё делать?

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это ты патч плахой скачалftp://ftp3.igromania.ru/ftp/agamepublic/files/2009_10_04/1XHE4s2ic6cU1f01He/cod2_rus_1.3patch.rar вот хароший .толька если игра от 1С

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а он ставится на любую версию игры??

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Как решить эту ошыбку? Error durning initalization falied to load image "default"

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у каво лицка 1с не качайте!!!!!

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вот патч для версии 1.0 делающий 1.3 версию ,есть два разных патча но этот патч подходит почти всем да кстати что бы потом не было у меня не работает или не включается можно делать архивирование игры и в случае если что то не получится откатываем назад. качайте: летитбит.net/download/10190.10dd4079016e326e6ce80e219b04eacf8/cod2_patch_v1.0_to_1.3.exe.html пишем слово летитбит по английски и качаем

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скачать патч для версии 1.3 можно здесь http://softoprom.h1.ru

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че за фигня я скачал патч 1.3 и подхватил для игры ошибку пишер error короче плз можете выложить этот патч ЖЕЛАТЕЛНО НЕ ПРОСРОЧЕННЫЙ!!!!!! заранее спс!

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у кОГО 1С как узнать у кого какая???????????

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где можно скачать без платно?????????

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русская найдена на софтопроме h tt p://soft oprom.h1.r u/cod2/3.h tml уберите просто пробелы

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LEVS смонтируй файл диск.образа и положи в папку с игрой

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Есть ли Call of Duty 2 патч 1.3 для 1с. Видел русское описание readme, а вот патча 1.3 1с найти не могу

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Для версии 1С не работает. Игра тупо перестанет запускаться.

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Call of Duty 2 1.3 ©

Патч 1.3 для Call of Duty 2 вносит в игру следующие изменения:

ИСПРАВЛЕНИЯ

ДЛЯ МУЛЬТИПЛЕЕРА - Увеличено состояние игры с 16k до 128k -

Добавлены полосы загрузки на карты mp_harbor и mp_rhine -

Устранена проблема GUID PB, при которой игрокам не назначались GUID PB из 32 символов. .

Изменения карты mp_rhine:

-Исправлено, что игрок забирался на сломанную стену и просматривал второй этаж разбомбленного здания.

Изменения карты mp_harbor:

-Уменьшена общая плотность тумана -Исправлена

отсутствующая текстура воды -Исправлена ​​ошибка, из-за которой

игрок не мог стрелять через нижнюю часть первой щели в перилах, найденных на восточной стороне карты.

-Исправлена ​​ошибка, из-за которой игрок не мог стрелять через нижнюю часть перил на восточном краю карты.

-Исправлен частично плавающий ящик и пара дыр в мешках с песком.

ПРИМЕЧАНИЕ. - При тестировании Call of Duty 2 с использованием «timedemo» первые несколько кадров

искусственно замедляются. Вы получите более точные результаты, используя программу для работы с электронными таблицами для

обработки значений в "main / demos / timedemo__mode_.csv".

Первый столбец - это номер кадра, а второй столбец - количество

миллисекунд, проведенных в этом кадре. Просто игнорируйте первые десять или около того строк.

Средняя частота кадров делится на 1000, деленное на среднее значение оставшихся строк.

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Да как установить этот патч в игру???

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ААА! Это не патч, это жора! Игра тупо не запускается! А при попытке запустить сеть вылетает ошибка!

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Ну вообщето,первый тут я.!!

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