Defeating the White Witch
To defeat the White Witch in the last level, run until she does a backflip. Then, above her head a circle will read "5+". Hit her five times, then a bow and arrow will appear. Shoot her with Susan. Then, hit her with Edmund. She will call giant ogres to attack you. Kill them with the barrels. Repeat, then set the barrels on fire and hit her with them. Repeat the first process, repeat again, then Susan can blow the Ivory Horn to summon Aslan, the king of Narnia. After that, the level will be completed.
Restore health for all children
Hold L and press Down, Left, Left, Right during game play. Note: This code requires a controller.
Full warmth
When entering a new area or screen, save the game then restart. You will start with full warmth.
Bug/Glitch: On the last level, I have still beaten the witch and the cyclops, and then nothing happens. The witch is just standing in her safe place, no arrow mark over her head or nothing. We managed to beat the witch until she retreats to her place behind the rocks. Then we defeat the cyclopes and other enemies. At this point Peter and siblings are standing on one side of the rocks while the witch stands on the other. There doesn't seem to be any way to reach her and she is not coming to us. I have tried smashing stuff, blowing panpipes and teaming up with siblings but the witch remains in her safe location and we in ours. Anyone with the PC version have this trouble and get past it?
Fix/Solution: The requirement for the game is actually 1.4 Ghz. Now since the issue is also happening with processors between 1.4 to 1.7 Ghz you might be able to use the information below to help you get passed the section. If the information below does not help you defeat the witch, you will need to wait until we release an update to correct the issue with the processors stated below. Even though you don't meet the requirement for the processor, it may still help with the issue.
If there is a lot of video lag on screen during the final battle, the harpies will start colliding during the chop and push each other back out of the battle area (you can still see them circling at the back right on our tests). If they do not come out and start dropping rocks after the battle the checkpoint will not activate. We have got them to come out by moving back and forth across the bottom of the screen and switching characters (the character switching seems to help more than the moving). Eventually they will come out and start dropping rocks. It appears the game has queued up a certain number of rock drops depending on how long the fight took. Once they start dropping rocks eventually the queue should clear and the checkpoint activates. After toggling through the characters, they started dropping rocks again. About 2 minutes later the checkpoint went off.
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