Нажмите [TAB] во время игры, чтобы вызвать консоль, а затем вводите коды:
eh - режим Бога
addall - получить все заклинания и оружие
infinitemana 1 - неограниченный запас маны
invisible 1 - стать невидимым для врагов
behindview <0 или 1> - вкл./откл. вид от третьего лица
flight - получить возможность летать
ampattspell - повысить уровень текущего заклинания
showfps - отобразить кол-во FPS
start <название> - загрузить указанный уровень
Названия карт: Aeons; Catacombs_Cisterns; Catacombs_Cliffs; Catacombs_Entrance; Catacombs_Exit; Catacombs_Exit_After;
Catacombs_LairOfLizbeth; Catacombs_LairOfLizbethPostCU; Catacombs_LowerLevel; Catacombs_SaintsHall; Catacombs_Tunnels;
Catacombs_WellRoom; Catacombs_WindChamber; CU_01; CU_02; CU_03; CU_04; CU_05; CU_06; CU_07; CU_08; CU_09; CU_10; CU_11;
CU_12; CU_13; Entry; EternalAutumn_FinalFight_Arch; EternalAutumn_FinalFight_Arena; EternalAutumn_FinalFight_ArenaBattle;
EternalAutumn_FinalFight_Ruins; EternalAutumn_Ravines_Airie_Interior; EternalAutumn_Ravines_Bridge;
EternalAutumn_Ravines_Chase; EternalAutumn_Ravines_Chieftain; EternalAutumn_Ravines_Forest; EternalAutumn_Transition;
EternalAutumn_Waterfall_Dwellings_Lower; EternalAutumn_Waterfall_Dwellings_Upper; EternalAutumn_Waterfall_Gauntlet;
Grounds_Cottage; grounds_dock_night; Grounds_Lighthouse; Grounds_Mausoleum_Approach; Grounds_Mausoleum_Entrance;
Grounds_Mausoleum_Tunnels; Grounds_OldCemetery; Manor_CentralLo!
wer; Manor_CentralLower_After; Manor_CentralLower_night; Manor_CentralLower_storm; Manor_CentralUpper;
Manor_CentralUpper_After; Manor_CentralUpper_PostOneiros; Manor_CentralUpper_storm; Manor_Chapel; Manor_Chapel_night;
Manor_Crypt; Manor_EastWingLower; Manor_EastWingLower_After; Manor_EastWingLower_night; Manor_EastWingUpper;
Manor_EastWingUpper_After; Manor_EastWingUpper_night; Manor_EntranceHall; Manor_EntranceHall_FromKitch;
Manor_EntranceHall_Intro; Manor_EntranceHall_Night; Manor_EntranceHall_night_ReturnfromCove; Manor_EntranceHall_Storm;
Manor_EntranceHall_ToKitch; Manor_FrontGate; Manor_FrontGate_night; Manor_FrontGate_Night_Return; Manor_Gardens;
Manor_Gardens_night; Manor_Gardens_storm; Manor_GreatHall_night; Manor_GreatHall_Storm; Manor_InnerCourtyard;
Manor_InnerCourtyard_Storm; Manor_NorthWingLower; Manor_NorthWingLower_After; Manor_NorthWingLower_night;
Manor_NorthWingLower_storm; Manor_NorthWingUpper; Manor_NorthWingUpper_night; Manor_NorthWingUpper_PostOne!
iros; Manor_NorthWingUpper_storm; Manor_PatricksRoom; Manor_TowerRun_n
ight; Manor_TowerRun_storm; Manor_WestWing; Manor_WestWing_Hall1; Manor_WestWing_Night; Manor_WidowsWatch_storm;
Monastery_Past_Church; Monastery_Past_Exterior; Monastery_Past_Interior; Monastery_Past_LivingQuarters;
Monastery_Present_Church; Monastery_Present_Cove; Monastery_Present_Entrance; Monastery_Present_InnerSanctum;
Monastery_Present_Tunnels; Oneiros_Amphitheater; Oneiros_City1; Oneiros_City2; Oneiros_HowlingWell; Oneiros_Intro;
Oneiros_Oracle; Oneiros_RetreatBath; Oneiros_RetreatExterior; Oneiros_RetreatSecondFloor; Oneiros_RetreatStudio;
Oneiros_ZigguratInterior; Oneiros_ZigguratLower; Oneiros_ZigguratUpper; PiratesCove_Barracks; PiratesCove_Exterior;
PiratesCove_Pier; PiratesCove_Pool; PiratesCove_TreasureRoom; playground; SmokeTest; StandingStones_FirstVisit;
StandingStones_KingFightg.
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