§®§Я§а§Ф§а§с§Щ§н§й§Я§н§Ы §б§С§д§й 1.1 §Х§Э§с Desperados 2: Cooper's Revenge §У§Я§а§г§Ъ§д §У §Ъ§Ф§в§е §г§Э§Ц§Х§е§р§л§Ъ§Ц §Ъ§Щ§Ю§Ц§Я§Ц§Я§Ъ§с:
Patch 1.01: New Features
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a) Quick action planner - Graphical display of waypoints and actions when plotting a quick action
b) Sacred Mountain : Added sound effect for Hawkeye's special war cry
c) Improved moving through doors in 3rd person View
d) Difficulty Level now accessible from main menu
e) Various performance optimizations
Patch 1.01: Changes and Bug Fixes
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a) All save games created with the 1.01 version are not compatible to any previous game versions.
Consequence: Save games created with 1.01 (Build 1.48) can not be loaded by version 1.00 (Build 1.13/1.23)
b) NPCs executing tasks and NPCs walking patrols now react immediately in all cases if stimulated by PC player's actions (audible, visible stimuli)
c) Players can now heal friendly NPCs in Canyon Mission 3: Protect the Settlers (not possible in 1.00 after creating a Save Game)
d) After installing the game, French Version or English/German/Italian/Spanish version may fail to start under Windows XP (64Bit-Version). After installing Patch 1.01 - problem should be solved.
e) During Execution of Quick Actions, deleting the quick action will not make the game unstable
f) PCs now should not walk through each other any more
g) Sniper screen is now restored after loading of a save game
h) Identical Save game Names in different missions now are stored with different Save game Names. Overwriting existing Save games with similar names in other missions of same level not possible without confirmation any more.
i) A couple of sound files with additional fx / speeches were added.
j) Santa FЁ¦ by Night: Shooting the Sheriff now correctly toggles mission lost screen.
k) NPCs now carry Tequila in correct positions.
l) Unconscious or dead NPC lying on the ground do not vibrate any more.
m) NPCs leaning into a wall are now able to shoot PCs correctly.
n) Riding with a weapon should now allow shooting and turning correctly at the same time.
o) Players may now shoot even if not aiming for valid targets (NPCs).
p) Santa Fe By Day: View cone now appears for the civilian NPC behind the saloon
q) NPCs should not bunch up as much in one place any more while chasing a PC around a corner
r) Kate is not able to run any more while seducing in action view
s) Makeup effect has no effect through walls any more
t) NPCs on horses can now be seduced
u) After changing detail settings within option menu, particle effects from other missions in same level do not appear any more
v) If PCs carrying NPCs/PCs are shot, the carried bodies fall to the ground and do not hang in the air any more
w) Dismounting a horse not possible during movement of horse
x) Dismounting too close to a wall is not possible any more
y) Programming a quick action, where a PC should run when spotting an NPC is now possible
z) Animation glitch with NPC waking up is corrected
aa) NPC blinded by Kate's powder do now fall to the ground when they are knocked out
ab) NPC should not clip through walls anymore where they could be shot
ac) Auto save points now should be located in more convenient positions
ad) Fixed the option setting "PC Responses". In some cases the Voices still could be heard when Option was switched off
ae) In Santa Fe by day Mission 2 Kate is now able to pick up the Derringer weapon in the Sheriff's Office
af) In third person, Kate's powder now correctly spreads towards the target NPC
ag) Fixed small bug were Hawkeye's arrow got stuck in the air after saving in Fort Mission 3
ah) In Option Menu, a shortcut may now be applied to the noise tool indicating the PC player's noise range
ai) In Eagle's Nest, Sam can not be shot by friendly fire even if in jail
aj) 3rd person Context actions were harmonized amongst all PCs
ak) NPCs should not be shooting through walls any more
al) Carried Actors should not get teleported away from doors any more.
am) Eagle's Nest: Killing NPCs on ladder in barn should not result in NPCs getting stuck any more.
an) Delays or frame rate drops in Levels with many characters when character is shown first time should be heavily reduced.
ao) Music should now restart always after loading a save game
ap) The marker that indicates where to place TNT barrels is now always displayed whenever Sam has some TNT.
Patch 1.01: Know Issues
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1) Generally, use of the highest quality setting for textures can cause dark spots or "stains" to appear on the textures.
2) Nvidia: On Geforce 4 graphic cards, NPC and or PC characters may appear very dark or black.
3) ATI: On ATI graphic cards, severe problems may be occurring, See Readme Section II. DESPERADOS 2 - COOPER'S REVENGE 1.00 (Build v1.13/1.23)
Please check ATI website for the latest Catalyst drivers (Catalyst 6.4. does not provide major fixes yet).
ATI assumes that with Catalyst driver 6.5, to be released in May 2006, particles should be visible on most or all ATI cards.
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