PES 2020 Patcher GamePlay patch tool by nesa24 - Вашему вниманию, новая программа для изменения игрового процесса, для футбольного симулятора eFootball PES 2020
PES2020 Patcher - это инструмент, который исправляет игровой процесс.
Скопируйте инструмент в основную папку PES2020 и запустите его от им.Администратора.
Чтобы патчить игру, нажмите кнопку "nesa24".
Чтобы восстановить игровой процесс KONAMI, нажмите кнопку "Restore".
Что исправлено?
В основном игровая механика, связанная с реакцией игроков на события матча.
Исходный код, если кто-то хочет обновить:
C#:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PES20Patcher_nesa24
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
#region file name
OpenFileDialog ofd = new OpenFileDialog();
string filename = "PES2020.exe";
string shortname = "";
string patchingfile = "";
string exeversion = "";
#endregion file name
#region gameversions
int gamever;
int gamesub;
int game;
string gamename = "";
string gamesubversion = "";
#endregion
private void ExitBTN_Click(object sender, EventArgs e)
{
this.Close();
}
public void CheckGP(string file)
{
if (File.Exists(Directory.GetCurrentDirectory() + "\\" + filename))
{
BinaryReader br = new BinaryReader(File.Open(Directory.GetCurrentDirectory() + "\\" + filename, FileMode.Open, FileAccess.Read));
byte[] kon = {0x96, 0x42};
byte[] n24 = {0x65, 0x55};
byte[] gpv = new byte[2];
br.BaseStream.Position = 0x02565A56;
gpv = br.ReadBytes(2);
if (gpv[0]==kon[0])
{
exeversion = "KONAMI";
}
if (gpv[0] == n24[0])
{
exeversion = "nesa24";
}
br.Close();
label2.Text= "Gameplay: " + exeversion;
}
else
{
MessageBox.Show("Copy PATCHER to PES2020 main folder!");
MessageBox.Show("Tool will close!");
this.Close();
}
}
public void patch(string file)
{
BinaryWriter bw = new BinaryWriter(File.Open(Directory.GetCurrentDirectory()+"\\"+filename, FileMode.Open, FileAccess.Write));
bw.BaseStream.Position = 0x02565A54;
byte[] patch1 = { 0x00, 0x00, 0x65, 0x55, 0x00, 0x00, 0xF0, 0x42, 0x00, 0x00, 0x34, 0x43 };
bw.Write(patch1);
bw.BaseStream.Position = 0x0257FE0C;
byte[] patch2 = { 0x99, 0x99, 0xB9, 0x3F, 0x53, 0x63, 0x72, 0x69, 0x70, 0x74, 0x42, 0x69, 0x6E, 0x64, 0x00, 0x00 };
bw.Write(patch2);
bw.BaseStream.Position = 0x0258888C;
byte[] patch3 = { 0xCD, 0xCC, 0x0C, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x40, 0x00, 0x00, 0x88, 0x40 };
bw.Write(patch3);
bw.BaseStream.Position = 0x02588D20;
byte[] patch4 = { 0x00, 0x00, 0x96, 0x45, 0x00, 0x00, 0xF0, 0x42, 0x00, 0x00, 0xC8, 0x42 };
bw.Write(patch4);
bw.BaseStream.Position = 0x02588D74;
byte[] patch5 = { 0x00, 0x00, 0x96, 0x45, 0x00, 0x00, 0xB4, 0x41, 0x00, 0x00, 0xB4, 0x41 };
bw.Write(patch5);
bw.BaseStream.Position = 0x02588D9C;
byte[] patch6 = { 0x00, 0x00, 0x96, 0x45, 0x00, 0x00, 0x70, 0x42, 0x00, 0x00, 0xD2, 0x42, 0x00, 0x00, 0x70, 0x41 };
bw.Write(patch6);
bw.BaseStream.Position = 0x03433FE8;
byte[] patch7 = { 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xA8, 0xFF, 0xFF, 0x00, 0xA8, 0xFF, 0xFF, 0x00, 0xA8, 0xFF, 0xFF, 0xF8, 0x44, 0x07, 0xFF };
bw.Write(patch7);
bw.BaseStream.Position = 0x0349ED14;
byte[] patch8 = { 0x00, 0x00, 0xA0, 0x40, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42 };
bw.Write(patch8);
bw.Close();
exeversion = "nesa24";
label2.Text = "Gameplay: " + exeversion;
}
public void konami(string file)
{
BinaryWriter bw = new BinaryWriter(File.Open(Directory.GetCurrentDirectory() + "\\" + filename, FileMode.Open, FileAccess.Write));
bw.BaseStream.Position = 0x02565A54;
byte[] patch1 = { 0x00, 0x00, 0x96, 0x42, 0x00, 0x00, 0xF0, 0x42, 0x00, 0x00, 0x34, 0x43 }; //000096420000F04200003443
bw.Write(patch1);
bw.BaseStream.Position = 0x0257FE0C;
byte[] patch2 = { 0x99, 0x99, 0xD9, 0x3F, 0x53, 0x63, 0x72, 0x69, 0x70, 0x74, 0x42, 0x69, 0x6E, 0x64, 0x00, 0x00 }; //9999D93F53637269707442696E640000
bw.Write(patch2);
bw.BaseStream.Position = 0x0258888C;
byte[] patch3 = { 0x66, 0x66, 0xE6, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x40, 0x00, 0x00, 0x88, 0x40 }; // 6666E63F000000000000204000008840
bw.Write(patch3);
bw.BaseStream.Position = 0x02588D20;
byte[] patch4 = { 0x00, 0x00, 0x96, 0x42, 0x00, 0x00, 0xF0, 0x42, 0x00, 0x00, 0xC8, 0x42 }; //000096420000F0420000C842
bw.Write(patch4);
bw.BaseStream.Position = 0x02588D74;
byte[] patch5 = { 0x00, 0x00, 0x96, 0x42, 0x00, 0x00, 0xB4, 0x41, 0x00, 0x00, 0xB4, 0x41 }; //000096420000B4410000B441
bw.Write(patch5);
bw.BaseStream.Position = 0x02588D9C;
byte[] patch6 = { 0x00, 0x00, 0x96, 0x42, 0x00, 0x00, 0x70, 0x42, 0x00, 0x00, 0xD2, 0x42, 0x00, 0x00, 0x70, 0x41 }; //00009642000070420000D24200007041
bw.Write(patch6);
bw.BaseStream.Position = 0x03433FE8;
byte[] patch7 = { 0x00, 0xA8, 0xFF, 0xFF, 0x00, 0xA8, 0xFF, 0xFF, 0x00, 0xA8, 0xFF, 0xFF, 0x00, 0xA8, 0xFF, 0xFF, 0x00, 0xA8, 0xFF, 0xFF }; //00A8FFFF00A8FFFF00A8FFFF00A8FFFF00A8FFFF
bw.Write(patch7);
bw.BaseStream.Position = 0x0349ED14;
byte[] patch8 = { 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42 }; //00000041000080400000000000000042
bw.Write(patch8);
bw.Close();
exeversion = "KONAMI";
label2.Text = "Gameplay: " + exeversion;
}
private void PatchBTN_Click(object sender, EventArgs e)
{
patch(Directory.GetCurrentDirectory() + "\\"+ filename);
MessageBox.Show("Patched with nesa24 GP");
}
private void Form1_Load(object sender, EventArgs e)
{
CheckGP(Directory.GetCurrentDirectory() + "\\" + filename);
}
private void button1_Click(object sender, EventArgs e)
{
konami(Directory.GetCurrentDirectory() + "\\" + filename);
MessageBox.Show("Restored KONAMI GP");
}
}
}
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