- using melee weapon now damages enemies instead of stunning them,
- you can't leave the police station without acquiring the gun anymore,
- workaround: added the gun pickup before the gate in the forest for those of you who missed the gun at the police station - that means you don't need to go back anymore, simply move forward and you should find the gun inon a stone in the forest in front of the gate,
- removed firing spread/offset when stamina level is low,
- the first enemy type has now less health points,
- various sound fixes,
- various model improvements,
- various texture fixes,
- fixes for some moments when levels were not being loaded correctly
Features:
- added new types of scripts in Act V,
- added an invert option to the game menu.
Optimization:
- direction-light shadows are now disabled when using medium graphic settings,
- dynamic Depth of Field is now disabled when using medium graphic settings (or lower).
Fixes:
- fixed problems with collisions in Act VII,
- fixed main data streaming issues,
- the elevator in Act II should work properly now,
- various small fixes, including no sound while equipping an item, sound issues, scripts repetition, etc.
- new types of scripts in Act VI;
- the third type of enemy (call him Mr. Slow) has been reworked and now has an additional range attack;
- fixes for waking up script – it should work properly with rebound keys;
- fixes for keys rebinding – if a certain key is already taken, it gets deactivated from the previous bind;
- additional optimisation tweaks;
- new fixes for level loadings.