Набор из 76 карт.
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achievement_demo
This map is made for demoman achievements also spy if you want.6 respawning turrets.Have fun.
arena_embankment_a5c
Change log:
-I opened up the lower section at spawn, so hopefully it will get more attention.
-I also opened up each of the side passages (far sides of the overhead) so that they are more apparent and welcoming.
-The whole top half of the map has been greatly simplified to accommodate more organized and channeled gameplay, hopefully throughout most of the map, or at least more of the map then before.
-The mid building has no more deathpit and connects straight to the second middle building
-The ramp that used to span the whole map is gone, replaced in some places by pipes to allow for a quick jump
-A few props (specifically the stacked 3 cement pipe ones) have been added to serve as cover and to allow for easier travel between vertical levels.
cp_sketch_a1
The alpha 1 of cp_sketch.
cp_taiga_a1
An alpine themed, Taiga is a biome characterized by coniferous forests.
Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the ctf/arena_SawMill in both the bases where the player could mortally be wounded. This map to be used in competitions and also in public server.
cp_spillway_a15
Changelist
1: Reworked 1-2 & last significantly, shortened last and adjusted the connections. The right side is now a curved staircase directly to the top, & there is a door next to it that connects to lower
2: Health & ammo around 1-2 changed: alcove @ lower -> medium ammo, added medium health @ lower, both medium ammos up top -> small, medium health @ top -> small
3: Some details added, textures revised, & glitches fixed :3
ctf_Canyon valley
First map of author 'ToastedMarshmellowCake'
ctf_flakey_b3
Changelog:
Top Floor, both sides (obviously) :
- Restricted access to spiral staircase to spawning team only.
- Made all doors to spiral staircase Exit only - so only the team whose side it is on can use it.
- Removed 2 walls to open up play and inserted Railings, pipework, other detail.
- Improved Signage,
- Removed walkway between 2 bases - only scout, demo and soli access now.
ctf_nerdboy_a3 :
Two recently reopened rail depots are actually the front for devious weapons of mass destruction. Realizing this, RED and BLU have sought to retrieve information from their competitor's offices to keep ahead of the other.
cp_snowfront_a2
Snowfront offers a chilly backdrop as you fight in it's many open, hilly spaces.
ctf_trainflats_a5a
Two recently reopened rail depots near the small valley town of Train Flats are actually the front for devious weapons of mass destruction.
Realizing this, RED and BLU have sought to retrieve information from their competitor's offices to keep ahead of the other.
CTF Wetworks A1
Wetworks Alpha 1.
koth_dryway_beta1
It's a King of the Hill map, built in egypt style. Both teams start in a charnel-house, stairs and tunnels lead to the middle arena. In the middle there is an elevated and covered platform, it contains the control point.
koth_artois_a2
Author Rutiz.
KotH_Oxbow_a3
Alpha 3
-Added an extra exit to spawn, and changed spawn rooms a bit
-Added a lot more health and ammo
-Changed the cover around the valley under the point slightly
-Minor Signage that leads to the upper house
koth_something
First map of author Laggy.
koth_skylab_b2
This is a King of the Hill map, with action tightly focused around a central capture point. With numerous approaches to the point, the action tends to be fast and furious.
Koth_visual_b2
The second beta version.
pl_climb_a1
Author 'nik'. Enjoy.
pl_cultivation_a1
Features a Granary-style theme and pumpkin bombs near the second Control Point. Other than that, it's a pretty regular PL map that we hope will turn out to be fun.
pl_management
Author HellJumper777.
нефига себе!!!!!!!!!!!!!!!!!!!!!!