This patch contains mostly improvements in the modding department, but it also has some new units for
late Atlantis as well as the usual bug fixes.
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Modding v3.20:
· New weapon modding commands: #dt_small, #dt_large, #dt_raise, #dt_magic, #dt_constuctonly,
#dt_demononly, #mrnegates, #mrnegateseasily, #mind.
· Weapon modding: Range -1 = strength as range, -2 = str/2, etc.
· Increased modding limits for maximum number of monsters and descriptions.
· New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique,
#stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
· Monster modding: #cold and #heat takes an area variable.
· New and improved mod and map manual
· Nation mods are now properly recognized when starting network games.
· Fixed problem with disappearing magic abilities when enabling many mods.
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New features and bug fixes v3.20:
· Battle enchantments expire when caster retreats from battle ground.
· New switch: --nocheatdet.
· Crash during host fixed.
· Improved move order validation.
· Increased maximum number of maps allowed in the map folder.
· LA Atlantis got new troops to recruit under water.
· LA Atlantis got a new hero.
· Increased maximum number of messages (for huge games).
· Increased maximum number of commanders and units (for huge games).
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