Title: Elemental War of Magic
Version: v1.40 [EN]
Release Group/Person: SKiDROW
Protection: Stardock Activation
Chargelog:
- Max army size reduced from 12 to 6 units
- Tech multiplier reduced from 1.5 to 1.3 (faster research)
- Higher level monsters will spawn later in the game no matter what
- AI smarter about targeting in tactical battles (not always the "toughest" unit)
- AI more generous about imbuing their champions
- AI more likely to choose guardians on city upgrades
- Fixed bug that resulted in the AI not reliably learning higher level spells
- AI more greedy when demanding tribute
- Fixed bug from 1.4 beta 1 that caused units not to automove.
- Fixed bug where if the AI hated everyone they would still say they're handing their kingdom over to (blank)
- City Hubs store more population
- City Hubs provide less zone of control by default
- Increased # of turns on many improvements from 1 turn to 3 turns
- Embassies are no longer an unlimited improvement
- Fixed strange noises quest to have an illustration
- Fixed the train unit window UI where the unit costs were messed up
- Named the dog unit's default name from "dog" to "Annie" in honor of Paul Boyer's dog (the dog is visually based on Annie)
- New title logo
- Vastly reduced the cost of a non-aggression pack
- Teleport spell cost increased from 40 mana to 250 mana
- New flavor text added
- Reduced the value of monuments to the AI
- City Guardian units buffed. They're much more powerful now, correspond with city level
Комментарии: 0
сначала
лучшие
Ваш комментарий