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Приветствую
Игра вылетает при загрузке локации, после того, как открываешь портал(который открывал вначале в заставке). Перезапускал много раз, загружал ранний сейв, ничего не помогает. Может кто сталкивался? Есть ли решение?
Текст при краше вот такой
Assertion failed: NumSlots >= 0 && NumSlots < 4 [File:F:/p4/Miasma/Source/Miasma/Characters/InventoryComponent.cpp] [Line: 3125]
Miasma_Win64_Shipping!AssertFailedImplV() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
Miasma_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
Miasma_Win64_Shipping!UInventoryComponent::SetNumUnlockedMiasmaSkillSlots() [F:\p4\Miasma\Source\Miasma\Characters\InventoryComponent.cpp:3125]
Miasma_Win64_Shipping!UCharacterAttributesComponent::UpdateModifiedAttributes() [F:\p4\Miasma\Source\Miasma\Characters\CharacterAttributesComponent.cpp:1018]
Miasma_Win64_Shipping!ATacticalPawn::InitForLevel() [F:\p4\Miasma\Source\Miasma\Characters\TacticalPawn.cpp:2555]
Miasma_Win64_Shipping!AZoneTacticalLevelBlueprint::AddCharacter() [F:\p4\Miasma\Source\Miasma\Level\ZoneTacticalLevelBlueprint.cpp:564]
Miasma_Win64_Shipping!UCharacterSpawnerComponent::SpawnFromSavegameInternal() [F:\p4\Miasma\Source\Miasma\Characters\CharacterSpawnerComponent.cpp:1005]
Miasma_Win64_Shipping!AZoneTacticalLevelBlueprint::LoadPartyCharacter() [F:\p4\Miasma\Source\Miasma\Level\ZoneTacticalLevelBlueprint.cpp:5861]
Miasma_Win64_Shipping!AZoneTacticalLevelBlueprint::AttemptToLoadCharacters() [F:\p4\Miasma\Source\Miasma\Level\ZoneTacticalLevelBlueprint.cpp:5574]
Miasma_Win64_Shipping!AZoneTacticalLevelBlueprint::StartLevel() [F:\p4\Miasma\Source\Miasma\Level\ZoneTacticalLevelBlueprint.cpp:1864]
Miasma_Win64_Shipping!AZoneTacticalLevelBlueprint::Tick() [F:\p4\Miasma\Source\Miasma\Level\ZoneTacticalLevelBlueprint.cpp:1245]
Miasma_Win64_Shipping!AActor::TickActor() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Engine\Private\Actor.cpp:1092]
Miasma_Win64_Shipping!FActorTickFunction::ExecuteTick() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Engine\Private\Actor.cpp:175]
Miasma_Win64_Shipping!FTickFunctionTask::DoTask() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:285]
Miasma_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
Miasma_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
Miasma_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1532]
Miasma_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
Miasma_Win64_Shipping!FTickTaskManager::RunTickGroup() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1585]
Miasma_Win64_Shipping!UWorld::Tick() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1494]
Miasma_Win64_Shipping!UGameEngine::Tick() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
Miasma_Win64_Shipping!FEngineLoop::Tick() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
Miasma_Win64_Shipping!GuardedMain() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
Miasma_Win64_Shipping!GuardedMainWrapper() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
Miasma_Win64_Shipping!LaunchWindowsStartup() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
Miasma_Win64_Shipping!WinMain() [F:\p4\UnrealEngine-TBL\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:321]
Miasma_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll