1) В папке игры найдите каталоги: "assets"->"world"->"карта, которую вы хотите отредактировать"->"scripts"
2) В папке "scripts" найдите файл "_reinforcement.lua" и откройте его Блокнотом
3) Найдите блок:
-------- litachki -------- aircraft = {} lastaircraft = {} ------SLOJNOSTI if difficulty == hard
then
TankReinfTime = 300
InfReinfTime = 240
ArtilleryDifTime = 180
AirCraftDifTime = 300
end
if difficulty == normal then
TankReinfTime = 240
InfReinfTime = 180
ArtilleryDifTime = 120
AirCraftDifTime = 240
end
if difficulty == easy then
TankReinfTime = 180
InfReinfTime = 120
ArtilleryDifTime = 60
AirCraftDifTime = 180
end
end
4) Измените числовое значение на меньшее (это количество секунд, требуемое на перезарядку)
5) Сохраните файл и начните игру заново
у меня в папке,в этом файле нет такого блока,но есть такая вещь function rnfArrayDef() rnf_Vehicle = {} rnf_Vehicle_Crew = {} rnf_Vehicle_Send = {} rnf_Soldier = {} rnf_Soldier_Send = {} rnf_query = {} for rnfID = 0, 100 do rnf_Vehicle_Send[rnfID] = '' rnf_Soldier_Send[rnfID] = '' rnf_Vehicle[rnfID] = {} rnf_Soldier[rnfID] = {} rnf_Vehicle[rnfID]['type'] = '' rnf_Soldier[rnfID]['type'] = '' rnf_Vehicle[rnfID]['count'] = 0 rnf_Soldier[rnfID]['count'] = 0 end for i = 0, 20 do rnf_query[i] = 0 end rnf_query_cnt = 0 RVU = 0 RSU = 0 ------------- litachki ----------------- aircraft = {} lastaircraft = {} end function artillery_count (player) if player == 1 then if _artillery_status == 0 then return _artillery_count else return 0 end else return 0 end end function artillery_readiness (player) if player == 1 then if _artillery_status == 0 then if _artillery_count > 0 then ----------- 120 if info.time() - _artillery_last_call < 120 then return ( info.time() - _artillery_last_call ) / 120 * 100 else return 100 end else return 0 end else return 0 end else return 0 end end function artillery_prepare (player) if player == 1 then if _artillery_status == 1 then if _artillery_count > 0 then if info.time() < _artillery_prepare then return _artillery_prepare - info.time() else _artillery_status = 2 _artillery_rest_charges = _artillery_charges _artillery_last_explosion = info.time() _artillery_count = _artillery_count - 1 return 0 end else return 0 end else return 0 end else return 0 end end function artillery_charges (player) if player == 1 then if _artillery_status == 2 then return _artillery_rest_charges else return 0 end else return 0 end end function artillery_status (player) if player == 1 then return _artillery_status else return 0 end end function artillery_query (player, x, y) if player == 1 then if _artillery_status == 0 then if _artillery_count > 0 then _artillery_status = 1 _artillery_x = x _artillery_y = y _artillery_prepare = info.time() + aux.rand() * 5 + 5 end end end end function artillery_cancel (player) if player == 1 then if _artillery_status == 1 or _artillery_status == 2 then _artillery_status = 0 _artillery_last_call = info.time() end end end function artillery_explosion (player) if player == 1 then if _artillery_status == 2 then if _artillery_rest_charges > 0 then if t > _artillery_timer_delay then и т.д и т.п
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