Changelog:
Major Fixes
- Fixed an issue where some player's game would reset after completing Part 1.
- Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- Fixed multiple issues where some players received black screens on load/transitioning.
White March Specific
- Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
- Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
- Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
- Gwyn's Band of Union placed into a container in the Abbey.
- Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
- Added an addendum to the Rising Tide Quest regarding the sign of the tide.
- All robes in the Halls of Silence have had their name updated.
- SFX now plays during the Eyeless Scripted Interaction.
- Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
- Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
- Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
- Summoned Crag Ogres no longer drop loot.
- Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
- Villagers now comment about you defeating the Eyeless.
- Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
- Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
- Fixed issue with screaming villagers audio persisting after Burning Hut SI.
- Magma Blights in the West Tower now drop loot.
- Updated the Skuldrak projectile to be an icicle.
- Fixed gas cloud VFX in the West Tower gas room.
- Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
- Spirit animals Whitestone Cave now drop correct loot.
- Zahua image now shows during his End slides.
- Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
- Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
- Can now re-enter Zahua's vision without reloading Whitestone Hollow.
- 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
- 'Secrets of Tacan' no longer fails if Zahua is killed after completion.
- Fixed an issue with Maneha only wanting to talk about the Fort.
Dyrwood Areas
- Fixed an issue with combat not ending in Galawain's Maw.
- Fixed an issue where some players could not interact with Lord Raedric.
- Rectroactive fix made for Fragments of a Scattered Faith if the player has already looted the standard but didn't have Eder in the party.
- Gathbin and friends have been buffed during the Battle of Yenwood.
- Added more SFX to Yenwood Scripted Interaction.
- Chancellor Warrin no longer respawns in the Charred Barrel after the quest completes.
- Chancellor Warrin no longer hostiles the you if you previously killed all the patrons in the Charred Barrel.
- Corrected Gathbin and Chancellor Warrins speaker tags.
- Tortured Spirit in Cilant Lis should no longer reappear when returning to the map.
- Searing Falls will now have enemies when first visited.
- Angry Villagers and Marshal Forwyn no longer respawn at Caed Nua.
- Fixed an issue where the Soldier Ghost in Caed Nua Dungeons was not spawning.
- Retreating from enemies on Od Nua Level 13 will now end combat.
- Adra Animat in Od Nua Level 13 no longer respawns after Save/Load.
Spells and Abilities
- Paladin's Liberation Exhortation now works on charmed allies.
- Rogues can now Sneak Attack off of Stun on Crit weapon effects.
- Rogue's Escape will now break engagement.
- Cipher's 'Amplified Thrust' no longer generates focus.
- Updated VFX for Recall Agony so that the effect lasts until the status effect ends.
- Adjusted the VFX for the mind wave spell to match the actual size of the spell aoe. Also added a light to it.
- Mental Binding no longer rolls extra rolls against defenses.
- Llengrath's Mental and Physical Shields can only be cast during combat
- Fixed an issue where Llengrath's Blunt Wisdom would give the wielder permanent accuracy and damage bonuses.
- Llengrath's Blunt Wisdom is no longer Superb, but has built in damage and accuracy bonuses.
- Necrotic Lance is now listed as a Hostile status effect.
- Fixed an issue where Minor Grimoire Imprint was stealing Chanter invocations.
- Druid's Wildstrike no longer applies to spell damage while spiritshifted.
- Ranger's 'Heal Companion' no longer casts twice.
- Powder Burns casting cone now locks to a target.
- Priest's Holy Meditation granted by Spell Defense will no longer grant the bonuses to enemies.
- Monk's Crucible of Suffering was proccing incorrectly if you also have Weapon Focus: Peasant.
- Fixed a problem where afflictions from Chanter Phrases were infinite.
- Updated Retaliate so it will roll against defenses.
- Fixed an issue where Savage Attack was affecting spell accuracy.
Items
- Part 2 Soulbound weapons have been switched to universal (All weapon focuses will work with any Soulbound weapon).
- Fixed an issue where Cape of the Master Mystic was causing invisibility to be permanent.
- Wearing Boots of Speed now have proper running animations outside of combat.
- Damage Proof mods will no longer be suppressed by Quality mods.
- Tempered Helm will not be suppressed by Quality mods.
- Tomb Fragment no longer deals 25 Health on load.
- Executioner's Hood now heals the character instead of damaging them.
- Steadfast final unlock requirement is now 28 Might.
- Fixed an issue where St. Ydwen's Redeemer would get stuck at 1000/1000 damage.
- Stormcaller now resets unlocks after unbinding it.
- Updated St Ywdens Redeemers Divine Mark Proc so it won't also hit the wielder.
- Vent Pick and Dragon's Maw Shield 'Spellchance' proc now works correctly.
- Fixed an issue where Firebrand was using current equipped weapons stats instead of its own.
- Raw Damage Lash on Gyrd Haewanes Stenes increased to 20%.
- Fenwalkers now takes off 2 seconds from stuck, paralyzed, and hobbled durations.
- Fixed an issue where paralyze that lasted less than 3 seconds caused wearer of Fenwalkers to become unresponsive.
- The Blunderbuss 'Silver Flash' blind duration reduced to 2 seconds.
- Fixed multiple issues with Spider Trap's icon and name.
- Fixed issue where Elryns Jacket used too many Enchant Points.
- Fixed an issue where Red Reed Wand could summon outside of combat.
- Boots of Speed no longer slow down Spirit Shifted Druids.
- Abydon's Hammer will now get removed from the parties Inventory if a party member takes it and sacrifices themselves.
- Acuan Giamas Spells/Abilities no longer stolen indefinitely.
- Greenstained Boots now heal the correct amount.
- Added VFX for Abydon's Hammer ability 'Ring of the Ancient Forge'.
- Fixed audio issues with Ring of the Ancient Forge ability.
- Added duration to Mossy Rocks Summon.
- Robes of the Tidebringer now have correct name and description.
- Ray of Pain will now deal damage when triggered from Echoing Misery.
- Spell Defense: Eyestrike will no longer hit allies.
- 'Zephy' granted by the poleaxe 'Winds Arm' no longer hits the wielder.
- Infestation of Spiders Trap will now lower Constitution.
- Fixed Concelhaut Skull Pet VFX.
- Fixed positions of the VFX for a few of the weapon mods (Burning Lash, Shocking Lash, Durance Staff Fire, and Slaying Lash).
Gameplay
- All spells and abilities should now end at the end of combat. There were a few (Watchful Presence, for example) that could extend past the end of combat.
- Fixed a problem where placing traps too close to each other would remove the previous trap and losing the item.
- Devil of Caroc now has 78 attribute points.
- Legendary Recipe now requires level 16.
- Visitors will now leave the stronghold after you resolve their dilemma.
- Characters no longer lose health in Story Time after being Charmed/Dominated.
- AI should now properly target their own animal companions for various spells and effects.
- Heal Companion has been added to Ranger's AI.
- Bashing now generates focus and procs carnage.
- Fixed an issue where items would appear highlighted when equipped.
- Beam Spell VFX no longer persists after combat.
- Fixed an issue where the knockout injury System Shock did not lowers defense against prone.
- Fixed an issue where Soul Essences could detect your party while in scouting mode.
- Attack animations interrupted by summon weapon duration running out will no longer break Wizards spells/attacks.
- Fixed an issue with companions not dropping weapons upon death while using a summoned weapon.
- Buffed Bog Oozes. Fixed an issue where they had the incorrect armor/weapons.
- Potions of Major and Minor Recovery adjusted to properly lower the duration of incoming hostile effects.
- You are now able to switch weapon sets while a summon weapon is active.
- Fixed an issue where spawned enemy units could have multiples of the same immunities.
- Fixed an issue where spawned enemy units did not have immunities.
- Characters will now have a bark when casting spells against enemies that are immune to it.
UI
- Dominated friendlies now use a yellow selection circle.
- Text format of Soulbound items now display properly.
- Fixed an issue where white boxes would appear next to the character portrait.
- Brutal Backlash no longer causes the white square to appear on characters.
- Fixed an issue where the biography would not display when completing TWM2.
- Fixed an issue where *Missing Abilities* would appear on the action bar.
- Phrase duration now displays correctly in the tooltip.
- Fixed damage calculation of base attack damage in descriptions of Full/Primary Attack abilities.
- Faith and Conviction values now show correctly based on your dispositions.
- Second Skin now appears in the DR breakdown.
- Charmed or Dominated allies will no longer display their defenses.
- Fixed an issue where the Options menu was not aligned with the Stronghold menu.
- Removed strange icon behind the Enchantment Anvil in the Enchant Menu.
- Outmaneuvering now has a proper description.
- Solitary item mod description was improved.
- Updated various spells to be marked as a hostile effect.
- Fixed an issue where some healing over time effects was appearing as red in the console.
- Fixed attacks doing base Raw damage not showing damage type in combat log summary.
- Fixed an issue where companion barks were being displayed twice.
- Kidnappings will now display which companion is sent to rescue the visitor.
- Updated the ability icon 'Zephyr' granted by the poleaxe 'Winds Arm'.
- Pearlescent Orb now has the proper icon.
- Fixed an issue with Spider Web Immunity, Ancient Memory, and Wall of Draining spamming the combat log.
Miscellaneous
- Keyboard navigation of ability bar now supports quick items.
- Fixed an issue where text was overlapping in the Bestiary in German.
- Fixed French gender issues with ghost villager in Od Nua Level 1.
- [Mac] Fixed Front End 'buy Part 2' link
- [Linux] Potentially fixed an issue with the mini map on Mesa 11.0.4 graphic driver.
- [Linux] Corrected an issue on Linux where water was rendering black in most areas.
- Fixed an issue with the save files being marked as read-only. This was preventing some players from finding their saves.
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