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Sacred v1.6 (US)

Sacred 1.6 Fixlist

Single and Multiplayer Fixes

  • Fixed calculation of item level when forging them into special items. New item level is now the level of the item forged which has the highest level.
  • Fixed EXP bonus when touching special statues. Received EXP bonus reduced to an appropriate level.
  • Fixed EXP when defeating Bosses and Champions. Received EXP raised to an appropriate level.
  • Improved colour scheme of the enemy status indicator.
  • Improved variation of the enemy level when re-spawning.
  • Fixed an issue where the wrong bonus was given by potions.
  • the performance has been improved
  • Fixed an issue where a rare crash appeared while fighting against monsters
  • forged rings have been counted twice -> forged items must be forged out of the item and forged into the item again. Otherwise there won't be any bonuses.
  • a possible reason for crashes is fixed
  • added a tooltip for the forger so the item stats can now be viewed
  • Localisation additions
    added a new option for the Configuration Tool to create logs while playing

Multiplayer

  • Improved EXP sharing between party members. Low level characters receive less EXP.
  • Reduced EXP if the level of the character is too high for the chosen game mode (e. g. > level 40 in Bronze Mode or > level 90 in Silver Mode)
  • The level of the re-spawning opponents is determined by the level of the most advanced character in a group.
  • Fixed EXP variation when fighting against opponents with a higher level as the player character.
  • Fixed EXP team bonus. Each party member receives more EXP.
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