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Patch Notes

Обновление v.1.03
-Added the option to disable the aim assist zoom and reticle independently of difficulty setting (the multiplayer aim assist setting will override this, as will Authentic difficulty).
-Removed limits on raw mouse input data – which should hopefully address the “negative mouse acceleration” issue.
-Added "Autobalance" as a team-based multiplayer option (will automatically move players from one team to another on death if the number of players become imbalanced).
-Added quicksave (F5) and quickload (F9) on button press.
-New profiles will attempt to detect keyboard layouts other than qwerty and set default controls accordingly (we're currently only supporting a small subset of variant keyboards, primarily azerty and qwertz layouts; please get in touch with our support department if you see any issues).
-Dedicated Server gains "kickindex" and "kickbanindex" commands (which were already documented but were lost between V2 and SE3).
-Added a "windowed" tickbox to the launcher options.
-Fix co-op desync due to bulletcams (bullet cams are now sychronised where they're supposed to play for both, and we prevent weapons firing multiple times for the non-bulletcam-viewing player in non synchronised cases).
-Fix co-op desync when getting on turrets.
-Bleedout countdown notifications should now display correctly for both players in co-op (when difficulty setting allows).
-Added latency indicators to the scoreboard in multiplayer.
-"Through The Looking Glass" should trigger correctly.
-DLC collectibles/achievements no longer counted against campaign progress.
-A few leaves should no longer be able to stop gunfire, but AI rifles should be slightly less likely to shoot through solid objects and be slightly less accurate.
-Bullets should emerge from the gun's muzzle regardless of the shadow setting!
-Incapacitation on uneven surfaces should be slightly more robust.
-Various fixes to prevent ragdolls interpenetrating surfaces.
-Driver killcams made more robust (driver no longer killed when hits are near the view-slot, and killcams are triggered more reliably when the shot does hit the view-slot).
-Tweaked dialogue audio settings to improve spatialisation.
-Airfield's rescued prisoners no longer pose awkwardly.
-Ghost Town now has more consistency in vaults over walls, building walls should no longer allow grenades through, and hiding below the ground surface should be slightly less likely.
-Rat Run no longer has a building that partially disappears depending upon viewing angle/location.
-Ruins and Beachhead should have fewer levitating rocks and plants!
-DLC weapons now have names in Czech again.

Notes:

-Steam cloud is unfortunately still not working.
-Co-op for DLC missions is also unfortunately delayed to the next patch.
-Disabling aim assist doesn't disable the tutorial messages about using the aim assist.

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Обновление v.1.04
New Content:
"Airstrip" - A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including No Cross.
Bug fixes:
-Better error reporting in the launcher to try to diagnose startup issues.
-Multiplayer: Fixed desync due to bulletcams in multiplayer (where the target can survive on every machine except the one of the person firing the shot).
-Multiplayer: Bulletcams are no longer prevented by nearby dead bodies.
-Multiplayer: Fixed an issue where large chunks of the level would be invisible in "Hellfire!" from certain viewing angles/positions.
-Multiplayer: Fixed an emerge-from-cover issues in "Ruins"
-Co-op: When host changes level while in the briefing screen, client's collectible information updates to match.
-Continued changes to ragdolls to reduce interpenetration with environment.
-Double-click should now work on server browsing list.
-AIs reloading don't get confused by player attempts at melee killing them (in Sniper Elite and Authentic difficulties).
-Firing from hip while moving should now orient the character before firing the weapon rather than firing immediately.
-Total collectable count now reflects currently installed DLC rather than ignoring DLC or counting DLC that isn't installed.
-Czech and Slovak keyboard layouts supported.

P.S. Так же стали доступны два новых DLC. Первое DLC носит пафосное название "Patriot Weapons Pack" и содержит три новых образца оружия, а именно снайперскую винтовку Springfield, пистолет Colt Government M1911 и пистолет-пулемет M3 Grease Gun. Второе DLC это первая часть сюжетного дополнения и носит название "Save Churchill Part 1: In Shadows". Цель раскрыть заговор и спасти премьер-министра Уинстона Черчилля. Действие будет происходить в уже знакомой игрокам локации "Оазис Сива" но сама карта подверглась значительным изменениям. Теперь придется действовать ночью а сама крепость подверглась значительным разрушениям.

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Обновление v.1.05

New:
-Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
-Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).

Bug Fixes:

-Steam cloud now working.
-Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
-Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
-Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
-Multiplayer: Add end-of-match notifications for score limit and time limit reached, and fixed the completion bonus icon to appear.
-Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
-Co-op: Cancelling body searches no longer slides the player on the other machine.
-Co-op: Fix music on client machine to correctly trigger based on AI state.
-Saves in DLC missions no longer require loading twice.
-Discouraged ragdolls from breakdancing.
-Don't play killcams on ragdolls.
-Decals now rendering on DirectX 10 graphics cards.
-AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
-AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
-Fix for an animation glitch when mounting a turret.
-Ribbon images in the service record should be displaying again.
-Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
-Aim assist tutorial now hidden if aim assist is disabled.
-Scopes for the Springfield rebalanced, as is the MP44.

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Обновление v.1.06

New Content:
-"Lost Valley" - A new multiplayer map, free to all owners of the game.
-Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
-Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).

Bug Fixes:

-Profiles now determine the highest XP of both the local and steam-cloud profiles on startup to try to avoid loss-of-progress.
-Steam cloud now stores the player profile as well as save games.
-Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
-Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
-Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
-Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
-Co-op: Cancelling body searches no longer slides the player on the other machine.
-Co-op: Fix music on client machine to correctly trigger based on AI state.
-Weapons are less likely to randomly stop working (most prominent in multiplayer but possible also in co-op/single-player)
-Improved shooting while flinching somewhat.
-Saves in DLC missions no longer require loading twice.
-Discouraged ragdolls from breakdancing.
-Don't play killcams on ragdolls.
-Decals now rendering on DirectX 10 graphics cards.
-AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
-AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
-Fix for an animation glitch when mounting a turret.
-Ribbon images in the service record should be displaying again.
-Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
-Aim assist tutorial now hidden if aim assist is disabled.
-Scopes for the Springfield rebalanced, as is the MP44.
-MP40, Sten and Thompson ranges rebalanced, and Sten damage increased.
-An "escape from environment" exploit closed on Hellfire!

Notes:

We are aware of a small number of reports of server crashes after the previous patch and will be monitoring for potential issues during this release.
In rare circumstances clients may disconnect from servers after prolonged play.
The next update will contain a number of improvements to the texture streaming to try to improve the behaviour for various settings and hardware configurations.
A further fix for weapons randomly not working was discovered too late for this update but will be included in the next.
Weapon customisation selections occasionally get lost and revert to default selections.
The "Empty Lung Zoom" option is missing text in some languages.

Так же в скачиваемых дополнениеях стали доступен новый набор винтовок в количестве трех штук. Kar 98k, M1917 Enfield и специальная (тюнигованная) версия винтовки Springfield.

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Обновление v.1.07

New Content:
-Plantation - A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including no-cross.

Bug Fixes:
-Improvements to texture streaming logic to try to improve performance in all configurations.
-Multiplayer "time limit reached" and "score limit reached" notifications added at the end of the game.
-Multiplayer now tolerates momentary disconnects from Steam rather than treating it as an immediate termination.
-DLC character skins now work in multiplayer when the host does not own the DLC.
-Fix for missing DLC prompts appearing incorrectly when moving between lobbies where only some of the DLC is available.
-Bulletcam impact effects are now more reliably synchronised between host and client (so engines don't explode before bullets hit them!).
-Penetration no longer slows down the entire path of the bullet, only the bit after the initial impact!
-Rifle customisation preserved more reliably.
-Yet another "weapons stop working " bug fixed.
-Headshots to AI now slightly more reliable.
-Dead players no longer suffer from camera shake and rumble effects.
-Campaign co-op collectable data at end-of-mission now shows the level just finished, rather than the next level in the campaign!
-Add access to the command console via Ctrl-Tab on variant keyboard layouts.
-Fix for a rare crash when searchlights alert other AI.
-Fix for a rare crash with halftrack and armoured car destruction.
-Several collision fixes for Lost Valley.

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Появился новый контент с названием Eastern Front. Чередуйте мощность и скорость с новым вариантом советской винтовки Мосина (на основе винтовки Леона Нагана), польским пистолетом-пулеметом "Молния" и советским пистолетом Токарев TT-33. Так же в самое ближайшее время появится вторая часть сюжетного загружаемого DLC Save Churchill с интригующим названием "В пасти у зверя".

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Обновление 1.08

Bug Fixes:

-A backup of saves and the player profile are made on the installation of each new PC patch to prevent future loss of progress in edge cases.
-Messages communicating relocation required/successful no longer cause co-op players to disconnect at the end of a mission.
-Killing Hitler with a grenade no longer causes a crash.
-Non-multiplayer achievements no longer appear at the end of a multiplayer match.
-In-game pause menu reflects the current DLC mission in all cases.
-Invitations accepted while in an Overwatch game now take the player to the correct lobby, rather than creating a new one.
-"Fixed Magnification" scopes no longer display bad zoom values on the HUD.
-Auto-balance notifications now more reliable.
-A small number of fixes to "Plantation" to fix collision and visibility issues.

Notes:

-First pass support for AMD’s Mantle Graphics API will be included in the next patch (note: the very latest AMD beta drivers will be required).

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Update 1.10
New DLC: Save Churchhill Part 3: Confrontation

New Content:

Capture The Flag - Back by popular demand, Sniper Elite 3 multiplayer now supports the Capture The Flag game mode on all maps.
Night Watch - A new multiplayer map, free to all owners of the game, supporting all competitive multiplayer game modes including No-Cross and Capture the Flag.


Bug Fixes:

Votes in multiplayer now show who called the vote and the player's own decision.
A "Map" keypress in multiplayer now temporarily shows the markers for ammo caches.
Various tweaks to stat calculations where errors could arise (accuracy, scoped accuracy, optional objective completion percentages, among others).
Client machines now get the notifications of AI incapacitation in co-op.
Increased texture streaming priority for characters and weapons.

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