Title: Stronghold 3
Version: Update 8 [EN/RU]
Release Group/Person: RELOADED
Protection: Steam
Changes:
- No idea!
Title: Stronghold 3
Version: Update 8 [EN/RU]
Release Group/Person: RELOADED
Protection: Steam
Changes:
- No idea!
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v1.7.25411 Fixed the issue with the campaign not continuing after loading in a save game from the main menu. Fixed an issue with sections of wall disappearing when loading in a save game. Fixed crash if closing a gatehouse when troops are moving through it. Several building footprints have been reduced. Buildings can be rotated by using the keyboard. Pressing SHIFT or CONTROL will allow the Q/E keys to rotate the building. Troops will no longer fall through the floor when crossing Stone Bridges.(User maps with this issue will need to be re-saved) Fixed the Fletcher occasionally making the bows in the stockpile. A few other potential crashes have been fixed. v1.7.25308 New maps Two Historical Siege maps - Dunnottar Castle, Castillo de Coca. Two Deathmatch Multiplayer maps - Deadwood (4 Player), The Dead Shore (2 Player) Miscellaneous If selected together, mixed troop types move at the same speed when commands are issued. Worker peasants now fight back against enemy soldiers and animals Can now double-click to load games. Bug fixes Knights correctly appear on horses when invasions attack in freebuild. Spanish speech matches the text. German text fixes. Lady Catherine team colour fixed. Military Mission 10 estate capture has been fixed. Balancing Wolf attack strength and hit points have been lowered. Multiplayer Fixes for various out-of-sync issues. Various stability/speed improvements. Multiplayer lobby New Lords to choose - Lady Catherine, The Jackal, Bishop Redham, Earl Swinefoot, The Rat, The Wolf Difficulty levels (Affects the ration levels) Extra levels of starting gold. All players can view advanced settings. Audio Changes Fire sounds added for flaming buildings as well as other burning entities. Sounds added/tuned to harpoon launcher. Sounds added/tuned for burning logs, including when troops are struck. Body fall and thud sounds added for when troops fall to ground or bounce off towers (distinct effects depending on if troop type; i.e. armored vs. unarmored). Troops on fire now scream properly (and horrifically). Many additional group troop responses added for when larger groups are ordered about (similar to when large groups are selected currently). These also include negative responses when an impossible command is issued. Army attack screams added/tuned for when medium or very large groups are ordered to attack a target (distinct variations based on selected group size). V1.6.24988 New free-build mode control panel. This allows you to do the following: - Launch an attack/siege from a list against your castle - Set the in-game difficulty (mostly for the sake of estate food consumption rates) - Give yourself gold - Activate and set the evil-ness of random events Wall attachments (such as stairs) are no longer limited to their attachment points. This allows you to slide them along wall edges. This also affects hoardings, burning logs and braziers. You can now press the N key to jump to notifications (enemy attacks, etc) currently taking place. Fixed the bug where players were unable to attack ruins and other structures. Fixed a bug where the "King" contributed to the population. Some tweaks to multiplayer so that the game shouldn’t lag as much for everyone when a slow computer is in the game. We are continuing to try to fix MP syncing issues especially in games with 3 or more players. A new free-build mode map (“Threefish River”) has been added. The crash which occurred after loading a map or save and then exiting the game has been fixed. A crash has been fixed when playing military mission 11 (“A Glimmer of Hope”) and using the trebuchet to fire at a tower. Deletion & repair now requires a mouse click, rather than just the mouse button to be held down. Fixed a bug where blood and sparks particles were attached to troops. Trees now sway in the wind. v1.5.24824 Mini-map and warning notifications have been added. Mini-map now has arrows indicating the location of the keep when off screen. Fixed various wall issues that were causing crashes. Fixed issue with troops changing the set stance when moved. Fixed issues to make withdrawing units from combat easier. Selectable building and troop limits have been added to multiplayer. The defensive bonus on walls and towers has been increased. The aggressive attack range of troops has been doubled. Fixed some multiplayer issues causing the game to go out of sync. The game now launches directly into the correct resolution. v1.4.24706 3 difficulty levels have been added. Easy, Normal and Hard. Some of the changes affect food consumption rates, along with troop numbers depending on the campaign you are playing. New Multi-player mode King of the Hill added. Defensive bonus giving troops on walls,towers and the armoury a defensive advantage over troops on the ground. Several Exit game crashes fixed. This may still occur very occasionally. Animals will no longer count as enemies and therefore no longer block building placement. Added the ability to make buildings rotate by 45 degrees. Hold down CTRL when a building is selected and scroll the mouse wheel. Sound system cache uses far less memory, which therefore means Stronghold 3 uses less overall. Path finding on top of repaired walls should now function correctly. Damaged walls repair correctly after loading a save. Scroll wheel should now reveal all screen resolutions in the graphics options rather than having to pull slider down. Several Crashes resolved. Various small bug fixes. v1.3.24532 Added a possible fix for the 'failed to initialise' bug. Fixed issue with units starting in a T-Pose when a map loads. Fixed issues with troops walking through walls. Fixed issue with man-at-arms being able to throw their spear through walls when directly ordered to attack someone behind the wall. Fixed issue with ranged units twitching while attempting to target a unit that is out of line of sight. Fixed issue with ranged units trying to melee targets that are initially out of line of sight instead of shooting them. Fixed issue with ranged units not attacking enemies in range after losing their target due to him walking out of range. Fixed various issues with walls (placing towers at tight angles). Added snap; wall placement. Hold down CTRL when adding a new section to an existing wall to either extend the wall straight or perpendicular to the existing wall. Fixed issue with not being able to turn off all Chandler Workshops. Fixed issue with engineers starting in a T-Pose when their equipment is first placed. Fixed issue with peasant models sometimes appearing on top of iron/stone/farms and sometimes being attached to all of your troops. Fixed issue that would cause trebuchets to break if interrupted while they pack/unpack. Fixed issue with team colors where some appeared to be on the neutral team (white) after load. Fixed issue with shadows showing open buildings rather than solid closed buildings. Villagers will now visit the Inn from time to time. Camera should no longer go below sea level. The trebuchet has been re-added to A Glimmer of Hope (Military Campaign: Mission 11). Save games made before the patch will not feature the trebuchet. Fixed Map Editor crash on exit. Fixed issue with waterfalls duplicating themselves in the map editor after saving and reloading. Any user created maps with waterfalls will need to be re-saved in the map editor. Fixed the hotkey shortcuts to select the player's Lord (L) and to cycle the camera to enemy lords (SHIFT+L) to accurately find units belonging to the correct players. (Also applies to other camera/selection hotkeys). Fixed Russian, Polish, and Czech text being cut off on some buttons. The Windows setting for left-handed mice (left right mouse buttons swapped) is now used in-game. v1.1.24196 The mouse cursor has been improved and will help with selection and responsiveness issues. Game speed added. Press + to speed up the game (x2 or x3 normal speed) and - to slow the game down to normal speed (x1). Buildings can now be placed on top of workers and animals. The game will move the workers or animals out of the way. Fixed issue with military units sometimes not selecting a new target after a fight. Fixed issue with Archers and Rangers not being able to attack walls and buildings. Fixed issue with wolves (and other animals) being able to climb up ladders. Fixed issue with siege equipment being able to climb walls/towers. Fixed crash when changing resolutions in game on some machines. Fixed issue with stone quarries and iron mines when a worker was turned back into a peasant. Fixed issues when quitting/continuing the Tutorial. Fixed several pathfinding issues in Tower of London siege map. Fixed issue with peacetime continuing from multiplayer games into single player games. Hostile animals now respond to missile fire. Fixed French keyboard layout. The Map Editor is now available from the Steam interface. To locate it click on the top menu 'View' and select 'Tools'. Scroll down and you will see 'Stronghold 3 - Map Editor' An extra large map size has been added to the Map Editor. A new large Freebuild map, Abandoned Lands, has been added. Various small bug fixes. v1.1.24196 General Fixes: Fix for villagers which would break some saves. Fix for wheat farmers. If ever a wheat farmer was replaced by another wheat farmer the wheat cycle would stop. Fix for weaponsmith load/save issue. Fix for knight load/save issue which was causing crashes after load. Fix for issue with units ignoring your commands if they'd just been assigned to your player (e.g. reinforcements). Fix for incorrect minimaps showing in the multiplayer game select screen after viewing the credits. Fix for stats system which would break some saves. Fix for build proxy which would break some saves. Units no longer get stuck in tunnels. Multiple armouries/barracks can no longer be placed after loading a savegame. Music is off by default when creating a new profile. Fix for c1m1 music/ambient sfx playing in the tutorial, if c1m1 had been selected in the mission select screen. Fix for multiple UI sound effects being triggered during initialization, causing a crunch sound under the Firefly logo intro movie. Keep positions are now deserialized correctly when switching between maps. Correct keep position icons are now shown on the minimap. Fix for thread memory bug causing sudden large drop in framerate. Multiplayer Fixes: Various issues with Multiplayer lobbies which should be much more stable now. Fix for the issue with players joining; leaving MP lobbies before start. It should no longer hang on 'starting game'. Teams/colours should get assigned immediately on startup (no more waiting a few seconds and then your team number changes). Fix for players still being able to build after being eliminated from the game. Multiplayer estate assignment should be more consistent.
Вполне неплохой патч, но далекий от идеала
почему когда я нажимаю скачать(не через медиагет) мне пишет: PlayGround.ru 503: Сервис временно не доступен Допускается только одно соединение с сервером. Подождите пока скачается файл, загрузка которого уже началась. Если вы ничего в данный момент не скачиваете, перезапустите ваш браузер и повторите попытку
Фрай. Возможно ты еще что-то качал с этого Сайта... Одновременно 2 загрузки нельзя...
Кто точно может сказать, на русскую официальную версию он ставиться без проблем, или меняет язык на галиматью и системные подписи? Кто на какую ставил?
а он камулятивный?
gvidofd все кривое становится
ну не все а только перевод...