Сборник исправлений для The Witcher 3: Wild Hunt, который исправляет более 70 найденных ошибок в оригинальной игре.
В игру было внесено ровно 72 исправления, включая мертвые диалоги, исправления квестов, странное размещение объктов, исправления покупок, исправления значков диалогов и многое другое. Автор модификация учел множество локалазий Ведьмака, поэтому исправления будут работать и на русском языке.
Скриншоты:
Полный список исправлений приведен ниже (на английском):
Кветсы:
"Berengar's Blade" quest fix -- quest requires Geralt to speak to Vesemir, but Vesemir cannot be interacted with after Isle of Mists. The chest that gives the quest can still be opened after Isle of Mists, leading to a failed mission. This fix makes the chest become inactive after going to Isle of Mists to avoid getting quest that cannot be completed.
"Mysterious Passenger" quest notification fix -- suppresses notification of "Mysterious Passenger" becoming active after quest "Nameless" if Geralt has already met Uma. "Mysterious Passenger" only becomes available if Geralt completes "Nameless" before completing "Family Matters".
Invisible note #1 in "Child of the Elder Blood" quest -- Caranthir's Progress note was invisible and did not react to Witcher Senses; now made visible and turns red when using Witcher Senses.
Invisible note #2 in "Child of the Elder Blood" quest -- Remarks Concerning The Death Of Auberon note was invisible and did not react to Witcher Senses; now made visible and turns red when using Witcher Senses.
Dead End Dialogue: Dandelion initiating "Cabaret" quest -- Dandelion would not initiate quest "Cabaret" if player already has wooden swords in inventory. This fix overlooks the swords in inventory to proceed with giving the quest.
Dead End Dialogue: Crach an Craite during "King's Gambit" quest -- dialogue could be missed due to poor ordering of menu options and no highlighted text to guide the player.
"Iron Maiden" Quest Fix #1 -- fixed being locked out of completing quest "Iron Maiden" if you already picked up the sword in free roam.
"Iron Maiden" Quest Fix #2 -- fixed the order of when the sword is removed from inventory during "Iron Maiden" quest to prevent being locked out if you fail to defeat Jutta the first time.
"Out on Your Arse" Quest Fix -- Geralt refuses to accept reward after throwing the Skelligers out on their arses.
Incorrect String Issue #1: Journal Entry for Quest "Crime and Punishment" -- journal incorrectly states that Geralt finds the prisoner chained to the rocks on Undvik. Updated to reflect Geralt found the man on Ard Skellig. Available in 14 languages: English, Portuguese, Chinese, Traditional Chinese, Czech, German, Spanish, Latin American Spanish, French, Hungarian, Italian, Russian, Polish, and Turkish. Currently unable to translate for Japanese, Korean, and Arabic.
Incorrect String Issue #2: Zed's Ledger in the Quest "A Dangerous Game" -- when finding Zed's ledge, it incorrectly states the next card to get is Isengrim. Updated to reflect the correct card is John Natalis. Available in 14 languages: English, Portuguese, Chinese, Traditional Chinese, Czech, German, Spanish, Latin American Spanish, French, Hungarian, Italian, Russian, Polish, and Turkish. Currently unable to translate for Japanese, Korean, and Arabic.
Странное размещение объектов:
Quirky placement issue #1: Novigrad Book Merchant
Quirky placement issue #2: Chameleon Innkeep
Quirky placement issue #3: Bram (White Orchard Merchant)
Quirky placement issue #4: Ermion (under big tree)
Quirky placement issue #5: Oxenfurt Blacksmith
Quirky placement issue #6: Hattori
Quirky placement issue #7: Novigrad Fish Market Blacksmith
Quirky placement issue #8: Elsa (White Orchard Innkeep)
Quirky placement issue #9: Seven Cats Innkeep
Quirky placement issue #10: Cunny of the Goose Innkeep
Quirky placement issue #11: Novigrad Square Herbalist
Quirky placement issue #12: Harviken Blacksmith
Quirky placement issue #13: Margarita Laux-Antille (while in Chameleon)
Quirky placement issue #14: Lindenvale General Store Merchant
Quirky placement issue #15: Cripple Kate's Madame
Quirky placement issue #16: Lindenvale Innkeeper
Инвентарь:
There are instances when items are held on the left side of the inventory screen with the message "Item needed to complete a quest". The problem is that many of these items remain locked in that section even after completing the quest. This fixes them.
Note1: the script to cleanup the item runs when the quest completes, so this cleanup only occurs when you complete the quest. It will not remove items if the quest has already been completed. They will be removed the next time the quest is completed in NG+ or fresh start.
Note2: this is a work in progress and I intend to add more during my next playthrough.
Inventory Cleanup #1: Unsent letter in quest "Blood Ties" -- During the quest "Blood Ties" Geralt is asked by the mother of a missing Nilfgaardian soldier to find out what happened to him. Upon investigating, Geralt finds that her son deserted, and was captured and hanged. Geralt has a choice: tell the mother that her son died a hero (lie) or tell her that her son deserted (truth). If Geralt tells her the truth, the mother does not believe him. He gives her a letter written by the son to prove it. The problem is: in the vanilla game, the letter remains in inventory after the quest even if Geralt gives it to her. This bug fix removes the item from inventory only if Geralt tells her the truth (that her son deserted). If he lies to her (tells her that he died a hero), the item will remain in inventory because he does not give the letter to her.
Inventory Cleanup #2: Items not removed from inventory after quests "Ugly Baby" / "Va Fail, Elaine" -- At the end of the quest "Ugly Baby" (which ties directly into the quest "Va Fail, Elaine"), Geralt and co. are finally lifting the curse on Uma. In order to lift the curse, Geralt must craft a potion called Decoction of the Grasses using some key items. However, in the vanilla game, after lifting the curse, two of these items remain permanently in inventory: the Decoction of the Grasses potion and the Forktail Spinal Fluid vial. Since they are marked on the left side of the inventory screen, they do not move to the right side where they can be sold and decluttered. This bug fix removes both items at the conclusion of lifting the curse on Uma.
Inventory Cleanup #3: Lever not removed from inventory during quest "Great Escape" -- During the quest "Great Escape", Geralt travels through the sewers under Oxenfurt on the way to free Margarita (and maybe Sile) from captivity. While in the sewers, there is a door that must be opened but the lever is missing. Geralt finds the lever and uses it to open the door. However, the lever remains in inventory after the quest despite the animation showing him placing the lever into the mechanism, and it stays on the "Quest" side of the inventory screen where it cannot be sold or discarded. This bug fix removes the lever from inventory.
Inventory Cleanup #4: Keys to Vigi's cage not removed from inventory during quest "Lord of Undvik" -- During the quest "Lord of Undvik", when Hjalmar and Geralt first arrive upon the sleeping giant, there is an option to collect a key and free Vigi who is held captive by the giant. The problem is: even if Geralt frees Vigi, the key to unlock his cage remains on the "Quest" side of the inventory screen forever, where it cannot be discarded. This fix removes the key from inventory upon completion of the quest.
Иконки диалогов:
Dialogue Icon #1: Larvik/Fayrlund Blacksmith (Skellige) -- missing Gwent icon
Dialogue Icon #2: Arinbjorn Innkeep (Skellige) -- missing Gwent icon
Dialogue Icon #3: Svorlag Shopkeeper (Skellige) -- missing Gwent icon
Dialogue Icon #4: Crematory Alchemist (Novigrad) -- missing Gwent icon
Dialogue Icon #5: Casino Player 1 ("Get Junior: Casino") -- missing exit icon, missing emphasis on option to play
Dialogue Icon #6: Casino Player 2 ("Get Junior: Casino") -- missing Gwent icon, missing exit icon, removed emphasis on option to not play
Dialogue Icon #7: Casino Player 3 ("Get Junior: Casino") -- removed emphasis on option to not play
Dialogue Icon #8: Bloody Baron ("Gwent: Velen Players") -- missing Gwent icon on dialogue option to play
Dialogue Icon #9: Hermit Seer ("Gwent: Velen Players") -- missing Gwent icon on dialogue option to play
Dialogue Icon #10: Crossroads Innkeep ("Gwent: Playing Innkeeps") -- missing Gwent icon on dialogue option to play
Dialogue Icon #11: Boat Builder ("Gwent: Velen Players) -- missing Gwent icon on dialogue option to play
Dialogue Icon #12: Thaler ("Gwent: Old Pals") -- missing Gwent icon on dialogue option to play
Dialogue Icon #13: Dijkstra ("Gwent: Big City Players") -- missing Gwent icon on dialogue option to play
Dialogue Icon #14: Zoltan ("Gwent: Old Pals") -- missing Gwent icon on dialogue option to play
Dialogue Icon #15: Stjepan ("Gwent: Playing Innkeeps") -- missing Gwent icon on dialogue option to play
Dialogue Icon #16: Olivier ("Gwent: Playing Innkeeps") -- missing Gwent icon on dialogue option to play
Dialogue Icon #17: Lambert ("Gwent: Old Pals") -- missing Gwent icon on dialogue option to play
Dialogue Icon #18: Vimme Vivaldi ("Gwent: Big City Players") -- missing Gwent icon on dialogue option to play
Dialogue Icon #19: Scoia'tael Trader ("Gwent: Big City Players") -- missing Gwent icon on dialogue option to play
Dialogue Icon #20: Vernon Roche ("Gwent: Old Pals") -- missing Gwent icon on dialogue option to play
Dialogue Icon #21: Marquis Serenity ("Gwent: Big City Players") -- missing Gwent icon on dialogue option to play
Dialogue Icon #22: Crach an Craite ("Gwent: Skellige Style) -- missing Gwent icon on dialogue option to play, removed emphasis on option to not play
Dialogue Icon #23: Alchemist Gremist ("Gwent: Skellige Style") -- missing Gwent icon on dialogue option to play
Dialogue Icon #24: Madman Lugos ("Gwent: Skellige Style") -- missing Gwent icon on dialogue option to play, removed emphasis on option to not play
Dialogue Icon #25: Ermion ("Gwent: Skellige Style") -- missing Gwent icon on dialogue option to play
Dialogue Icon #26: Sjusta ("Gwent: Skellige Style") -- missing Gwent icon on dialogue option to play
Dialogue Icon #27: Hilbert (Gwent player during auction in HoS quest "Open Sesame!") -- missing exit icon
Dialogue Icon #28: shop_generic_merchant_nomansland_weapons (Velen) -- missing exit icon
Dialogue Icon #29: shop_generic_merchant_novigrad_armor (Novigrad) -- missing shop icon, missing exit icon
Dialogue Icon #30: shop_generic_merchant_novigrad_weapons (Novigrad) -- missing shop icon, missing exit icon
Dialogue Icon #31: shop_generic_merchant_skellige_armor (Skellige) -- missing exit icon
Dialogue Icon #32: shop_glinsk_general_store_01 (Velen) -- missing exit icon
Dialogue Icon #33: shop_novigrad_rich_district_armorer_01 (Novigrad) -- incorrectly using blacksmith icon instead of armorer icon
Dialogue Icon #34: Belles of Beauclair Courtesan 1 -- incorrectly using emphasis line when asking for sex
Dialogue Icon #35: Belles of Beauclair Courtesan 2 -- incorrectly using emphasis line when asking for sex
Dialogue Icon #36: Belles of Beauclair Courtesan 3 -- incorrectly using emphasis line when asking for sex
Прочие исправления:
Bell Pepper icon fix -- both the regular Pepper and the Bell Pepper share the same label and icon despite being two distinct items. This fixes the icon to correctly display a bell pepper.
Vespula fixed texture -- during the quest "Broken Flowers", Geralt meetds Vespula while she is being assaulted. During the exchange, it is clear to see missing textures on her arm and back. This fixes her torso so there are no missing textures.
Shopping Issue #1: Keira -- when visiting Keira in Kaer Morhen, closing the shop does not route back to dialogue menu leaving the player stuck with no menu options on screen. This fixes the bug to route the player back to the menu.
Shopping Issue #2: White Orchard Innkeeper (during Empress epilogue) -- when interacting with the White Orchard Innkeeper, closing the shop does not route back to dialogue menu leaving the player stuck with no menu options on screen. This fixes the bug to route the player back to the menu..
Shopping Issue #3: Arinbjorn Blacksmith -- when interacting with the blacksmith in Arinbjorn, closing the shop does not route back to dialogue menu leaving the player stuck with no menu options on screen. This fixes the bug to route the player back to the menu.
Установка: Распакуйте архив в папку "Mods", которая находятся в каталоге игры
Автор: PaulR0013
Хм... Интересно. Вот сколько раз игру проходил, не замечал таких прям видимых косяков.
аналогично
Та же фигня, может автор имел в виду что это фикс для версии 1.0 там я слышал было много багов .
Мёртвые диалоги и странное размещение объектов.. Вот это я видел.
Например, Геральт с кем-то разговаривает, и в середине диалога собеседник пропадает. В итоге камера переводит то на Геральта, то на пустоту, говорящую пустоту)
Странное размещение объектов - летающая мебель, приборы, сигареты (в киберпанке) - это было во многих играх редов
у меня огромная ошибка в игре кароче о один момент в одном месте стали бесконечно спавиться лошади и это место как раз такое мимо которого пробегаешь по квестам очегь хреново когда у тебя 3 кадра в секунду этот фикс подействует?
а бля это фикс на диологи.