Title: X³: Albion Prelude
Version: Update 2 [EN/RU]
Release Group/Person: SKiDROW
Protection: Steam
Chargelog:
X3: Albion Prelude 1.1
New Features and Improvements:
- Added various performance optimisations
- Made several balancing changes to improve gameplay
- Reduced excessively loud weapon/explosion sounds
- Improved missile friendly fire behaviour
- Push effect of "push" lasers now uses falloff
- Player missiles now immune to bullet damage for 2 seconds after launch
- Reduced missile spam from missile boats
- Improved missile barrage command for M8 ships
- Out-of-sector combat fine-tuned for better simulation
- Game now uses a wider range of combat music tracks
- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
- M8 ships now considered more powerful than M6 ships for mission balancing
- Reduced excessive Stock Exchanges profitability
- Graphs show zero lines for X and Y axis if values above and below zero are present
- Improved behaviour of Home and End keys in menus
- Wider range of quotes used when starting a plot game
- Added localised Loading screen messages
- Steam achievements can now be obtained while in offline mode
- Improved target rectangle scaling at high screen resolutions
Fixes:
- Fixed slowdown over time caused by missions (existing savegames should speed up too)
- Fixed crash when jumping in-sector while player ship turrets are firing
- Fixed freeze caused by RRF script priority conflict
- Fixed claiming of abandoned ships
- Fixed Terran Complex Construction Kit
- Fixed handling of war objects that are boarded
- Fixed OWP firing at targets that have been captured
- Fixed turrets "losing" weapons when going out of sector
- Fixed default shield on Lasertower
- Fixed missing docking slots on Kyoto
- Fixed Pike so that it can now carry shields it can fit
- Fixed price of Griffon Sentinel
- Fixed Traveller achievement
- Fixed several Stock Exchange bugs and exploits
- Fixed sector blacklists for Mk3 traders
- Fixed OOS mining not working
- Fixed various minor issues with marines, fleets and RRF
- Fixed custom menu selection for certain menu items
- Fixed incorrect mod path
- Fixed global parameter for number of missiles in a swarm
- Fixed interface animation speed when running SETA
X3: Terran Conflict 3.2
New Features and Improvements:
- Improved missile friendly fire behaviour
- Push effect of "push" lasers now uses falloff
- Player missiles now immune to bullet damage for 2 seconds after launch
- Added new windowed mode resolutions and support for res.dat file
- Several performance optimisations
- Improved target rectangle scaling at high screen resolutions
Fixes:
- Fixed ships never docking at docking clamps unless SETA is engaged
- Fixed hitting Boost sending you back through the gate you have just come through
- Fixed some dialogue choice lines in the Buy Sector Information service
- Fixed rare broken handling of right mini-monitor
- Fixed rare crash when Game Over is shown
- Fixed rare Alt-Tab problem during startup
Патч кумулятивный.
О, неужели наконец можно будет нормально поиграть в Albion Prelude.
Обьясните это аддон для Terran Conflict??
кряк для него имеется?
Gerain84 Да, это аддон. Без х3ТС работать не будет. MustafaAli Уже неделю назад всё было Описание на русском: http://forum.egosoft.com/viewtopic.php?t=315346&sid=1c2d0265e3ae4b9e14fb1028acaf1d17
КАК ОТСТЫКОВАТЬ КОРАБЛИ ОТ АВИАНОСЦА???
кому нужно в 1 комплекте (Terran Conflict версии 3.2 и X3.Albion Prelude версии 1.1)стучите в личку
Я про читер еше могу корабль на любои вкус дат для нобов все че хочес читы или прохождения я сам по рияле без чита 1 год X3 TERRAN CONFLICT 48000 корабли уменя было без чита 1 год!! я сам 2009 года играю
если че новички ишите помощ стучите в личика !!!
не подскажешь где найти в 1 комплекте (Terran Conflict версии 3.2 и X3.Albion Prelude версии 1.1)?
А где найти для X3.Albion Prelude патч 2.5.2?