Morrowind: House Redoran Guide (English)

House Redoran Guide
for
The Elder Scrolls III - Morrowind

Version 1.4a
8 August 2002

By Little Hamster
Email: eggtart AT paradise DOT net DOT nz



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Table of Contents
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1.0 Introduction
2.0 Tips and Suggestions
2.1 Travel the Fast Way
2.2 Price on your Head
2.3 Power of Enchanted Items
2.4 Help! I've killed !
2.5 Help! I can't find !
3.0 Background
3.1 Joining
3.2 Ranks and Requirements
4.0 Main Quests
4.1 Drulene Falen and the Hostile Mudcrabs
4.2 Potion Delivery
4.3 Disappearance of a Redoran Trader
4.4 Stolen Helm
4.5 Drulene Falen and Bandits
4.6 Protect a Councillor
4.7 Rescue Athyn Sarethi's Son
4.8 Clear Varvur Sarethi's Name of Murder
4.9 Ondres Nerano's Slander
4.10 Smugglers at Gnaar Mok
4.11 Arethan Mandas's Insanity
4.12 Brara Morvayn and Another Ash Statue
4.13 Hlaren Ramoran and Taxes from Gnisis
4.14 Hlaren Ramoran and his Long Lost Friend
4.15 Stronghold: Commence Work
4.16 Stronghold: Inspect Construction
4.17 Garisa Llethri and the Caldera Ebony Mine
4.18 Miner Arobar and the Telvannis
4.19 Stronghold: Hire Guards
4.20 Stronghold: Attract Settlers
4.21 The Duel with Bolvyn Venim
5.0 Acknowledgements
6.0 Version History
7.0 Copyright Note



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1.0 Introduction
-------------------------------------------------------------------------------
This mini-guide is intended to help other Morrowind players to advance in the
Great House Redoran. It lists the quests you need to complete, with
suggestions on how to do them.

The information in this guide is gathered from the PC version of Morrowind,
with no third party plug-ins or mods installed.

If you have any suggestions or corrections, feel free to contact me through
email.

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2.0 Tips and Suggestions
-------------------------------------------------------------------------------

2.1 Travel the Fast Way
=======================
Vvardenfell is a big island. Use "public transport" whenever possible. Walking
everywhere takes forever. There is an excellent "Travel Guide" by Jimb Esser
on GameFAQs that details how to get from one place to another quickly. Use
Divine/Almsivi Intervention, Mark and Recall. It's even faster than silt
striders or the Mage Guild. For example, to get from Ald'ruhn to Gnaar Mok,
you'll need to go via the Mage Guild to Vivec, and then on boat to Hla Oad,
then transferring to Gnaar Mok. On the way back, however, you could cast
Almsivi Intervention, and be back at the temple at Ald'ruhn instantly.

There are places that can be only reached by foot. To get there faster, you
can cast Fortify Speed or enchant an item with (constant) fortify speed.

Spoiler: There is a pair of Boots of Blinding Speed which fortifies speed by
200 pts in the game. Talk to the Reguard women (Pemie?) somewhere
north of Caldera. She wants to be escorted to Gnaar Mok.


2.2 Price on your Head
======================
Join the thieves guild even if you're not a thief (I'm fighter/mage). They can
take bounties off your head for half price and you can keep all your stolen
goods. If you pay the fine to the guards, they'll take back everything you've
stolen in your entire career in Vvardenfell (the ones you're carrying) and put
them in the Evidence chests. Though a loophole allows you to just drop
everything you've stolen before paying your fine, it's a pain to do so.


2.3 Power of Enchanted Items
============================
With enchanted items, you can use spells without investing points in the
different magic skills. Filled soul gems are available from most enchanters.
Alternatively, you can buy soul trap scrolls and capture souls yourself.
Enchant rings (since they're lightest) with Divine/Almsivi Intervention,
Mark/Recall, Water Walking, Levitate, etc. To enchant items with these spell
effects, you need to know the spells. So buy them even though you have 0% of
casting success.

A tip for those warriors out there who haven't picked Security as one of their
major or minor skills. To disarm traps, enchant an item with Telekinesis.
Similarly, to open locks, enchant an item with Open. You might want to have a
separate magnitude Open 50 ring (even though you need a magnitude 100 Open to
open all locks). This is because Open 100 costs a lot of charges if you don't
have a high Enchant skill. It's definitely a pain to have to wait for recharge
after single use, especially if there are a lot of locked chests you want to
loot.


2.4 Help! I've killed !
========================================
If you can find an alternative way to finish the quest, I'd like to hear about
it.

For those who don't mind cheating, there's the console. You can toggle the
console open and close by using the "~" key. (The console is not available in
the xbox version of the game).

To revive a dead NPC, for example, Ondres Nerano
placeatpc "Ondres Nerano",1,1,1

However, sometimes when the game thinks an NPC is dead, having 100 clones
around won't do anything.


2.5 Help! I can't find !
===========================================
The directions in this guide are there to complement what you get from the
Journal. I found all the places using only what's in the Journal, and Bethesda
designed the game so you can find it too. Don't email me and ask where the
is. I won't reply. Here's a few suggestions for you to try if
you're really lost:

1. Use your paper map.
Lots of tombs and caves are drawn on the paper map, though not named on
either the in-game map or the paper one. For example, the Urshilaku Burial
Caverns is there. And so is Shishi, Nchleft, etc.

2. Use the TES Construction Set.
Answers to lots of common questions are there inside the morrowind.esm
file. You can check whether a chest respawns, the highest level a NPC can
train, and of course, locations of all the cells.

To learn how to use the Construction Set to find a cave/tomb/dungeon, read
the Dungeon Tutorial and Landscape Tutorial in the Construction Set Help
(under Getting Started->Tutorials). Pay special attention to "7. Link to
the outside" in the Dungeon Tutorial and "7. Place Dungeon Entrance and Link
it" in the Landscape Tutorial. It's also useful to learn the controls for
zooming and tilting the "Render View" as well.

Basically, all you need to do is look up the specific location in the "Cell
View". Find the door that "teleports" you to an external cell. Go to the
external cell it refers to and look for the "DoorMaker". Study and remember
the surrounding so you can find it again inside the game. You can use
"tfow" (toggle fog of war) in the console to help if you like.

3. If all else fails, or if you're feeling really lazy, use the console
commande coc (centre on cell) and coe (centre on exterior).

To go to the interior cell Balmora, Guild of Mages
coc "balmora, guild of mages"

To go to the exterior cell Bal Isra
coc "bal isra"

To go to an exterior area with multiple cells, Ashlands Region with grid
number (-5, 12)
coc "ashlands region"
coe -5,12

Sometimes you'll be half stuck in an object after you arrived. Use the
console code "fixme" or "tcl" (toggle collision) to get unstuck.

All the cell IDs can be found in the Construction Set.



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3.0 Background
-------------------------------------------------------------------------------
One of the little advice you get from various people around Vvardenfell is that
the Dunmer Great Houses are where the real opportunities are. There are three
Great Houses on Vvardenfell: House Hlaalu, House Redoran and House Telvanni.
You can only join one Great House. Even if you are expelled from a Great
House, you can't join another one (see note). So be careful with your choice.
Hlaalus are merchants, Redorans are warriors, Telvannis are mages. You can
learn more about the Great Houses from the following books:
House Hlaalu ??
House Redoran True Noble's Code
House Telvanni The Affairs of Wizards
The Library of Vivec inside the Hall of Wisdom, Temple Canton, Vivec has (many)
copies of them.

Note: From the GameFAQs board, I heard that a Redoran (or a Telvanni) can join
House Hlaalu through a glitch in the game. It involves killing the guy in
the dren plantation and Duke Dren will automatically make you a
grandmaster of House Hlaalu. I haven't tried it myself, so don't email
and ask me how to do it.
* This is no longer possible with patch v1.2.0722.


3.1 Joining
===========
To join House Redoran, speak with Neminda in the Redoran Council Entrance in
Ald'ruhn. The Redoran Council is in the Manor District, inside the ancient
Emperor Crab Shell known as Skar.

Another one of the little advice you picked up is that "if you want to
be adopted by a Great House, you'll need a patron, and that's easier
when you've got a reputation". I don't know how much truth is in
that. But just for your information, I had a reputation of 6 when I
join, and a reputation of 9 when I seeked sponsorship from a
Councillor. Also, since I was already a Knight Bachelor with the
Imperial Legion, the fighting required is very easy. I guess you'll
found it more challenging if you are lower level.


3.2 Ranks and Requirements
==========================
Favourite Skills: Athletics, Spear, Long Blade, Heavy Armour, Medium Armour,
Armourer

1. Hireling
No requirements
2. Retainer
Endurance 30 Strength 30
Need one skill at 10
3. Oathman
Endurance 30 Strength 30
Need one skill at 20
4. Lawman
Endurance 30 Strength 30
Need one skill at 30, two skills at 5
5. Kinsman
Endurance 30 Strength 30
Need one skill at 40, two skills at 10
6. (House) Cousin
Endurance 31 Strength 31
Need one skill at 50, two skills at 15
7. House Brother
Endurance 32 Strength 32
Need one skill at 60, two skills at 20
8. House Father
Endurance 33 Strength 33
Need one skill at 70, two skills at 25
9. Councilman
Endurance 34 Strength 34
Need one skill at 80, two skills at 30
10. Archmaster
Endurance 35 Strength 35
Need one skill at 90, two skills at 35



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4.0 Main Quests
-------------------------------------------------------------------------------
This section describes all the quests you need to complete to advance from a
lowly Hireling to Archmaster of Great House Redoran.

While doing the quests listed in this section, Neminda will tell you about
further duties from:
* Theldyn Virith - Outpost in Vld Velothi
* Faral Retheran (Treasurer in Vivec) - Redoran Treasury, Redoran
Plaza, top tier of the Redoran Compound, Vivec
You don't need to do them to rise to Archmaster. Go seek them out if you want
to.

Search the places you go to throughly for books and loot. Some books give you
"free" skill level ups. I have not mentioned their locations in this guide
since I have already played the game for a while before I joined House Redoran.
The books do not give more than one level up, so I won't be able to tell which
ones are the special books.


4.1 Drulene Falen and the Hostile Mudcrabs
==========================================
Neminda (in Redoran Council Entrance, Ald'ruhn) tells you that some mudcrabs
are bothering Drulene Falen's guar herd. She asks you to help Drulene.
The direction she gives to reach Drulene is

... leave west out of Ald'ruhn, take the road towards Gnisis. When you go
into the hills, take the left fork to the southwest. Take the right path
at the next fork and you should see her guar straight ahead ...

I found her directions very confusing and I got lost many times before finally
locating Drulene.

This is how I found Drulene, though there maybe other ways to get there. Leave
Ald'ruhn through the west gate. When you see the first signpost (very close to
the gate), head towards the direction of Maar Gan. At the second signpost,
take the direction of Gnisis. Continue heading to Gnisis at the third and forth
signposts. At the fifth one, take the direction of Balmora and Caldera, NOT
Gnisis. This is the left fork to the southwest in the directions Neminda gave
you. In about 20 steps, the path splits into two. Take the right turn towards
west. Continue forward and you'll eventually see Drulene with her guars. The
farm is directly to the west of Ald'ruhn, near Andasreth (it'll be on your
paper map).

Talk to Drulene and she tells you the pair of hostile mudcrabs can be found in
the southwest near the coast. The mudcrabs are located between a swamp and the
ocean, in the southwest direction (only a little south). You'll find a dead
guar next to them. By the way, they are in the bitter coast region, not the
west gash. Kill them, and talk to Drulene again to get two hackle-lo leaves.
Report you success to Neminda

Note: There's a book in Drulene's hut that raises your blunt weapon skill. (In
case you aren't going to search her hut).

Reward: Two hackle-lo leaves. Promotion to Retainer (assuming that you
satisfied the requirements).


4.2 Potion Delivery
===================
Neminda asks you to deliver a cure disease potion to Theldyn Virith in Ald
Velothi. Ald Velothi is north of Gnisis and you'll have to walk there by foot
from Gnisis. The road is very well signposted, so you shouldn't get lost.

Spoiler: On the road between Gnisis and Ald Velothi, you'll see a
woman asking you for help to find the ring that she has
dropped into the pond behind her. You might not be able to
find the ring, as it's really tiny and not enchanted (no
Detect Enchantment). Anyway, she's actually up to no good
and will attack you if you find the ring. Kill her and her
"transparent" friend (looks like a ghost). Her friend has
the Amulet of Shadows that gives you 80% Chameleon. Since
they're outlaws, killing them will not incur a bounty.

Theldyn is in the outpost of Ald Velothi. Give him the potion and report to
Neminda.

Reward: Promotion to Oathman


4.3 Disappearance of a Redoran Trader
=====================================
Neminda tells you that a Redoran trader, Mathis Dalobar, is missing. Travel to
Maar Gan and talk to the towns people. It's rumoured that Mathis got stuck in
the sudden and unexpected ash storm. He's last seen leading some pack guar
up to the Rothan Tomb.

Leave Maar Gan through the west gate (close to the silt strider). You'll be
heading straight west. As soon as the road starts heading *slightly* away from
west, leave the road and walk on the hilly area on your right. You'll soon see
the Rothan Tomb ahead of you. You can't see the tomb from the main road and
there are no paths leading from the main road to it. You should only past one
signpost on the way. If you've reached the second one, you've gone too far.

Enter the tomb. Escort Mathis to the Shrine in Maar Gan. Report to Neminda.

Reward: None


4.4 Stolen Helm
===============
Neminda wants you to retrieve a Founder's Helm from a Hlaalu guard, Alvis Teri,
who has stolen the helm from the Redorans. Travel to Balmora. Eight-Plates is
at northwest side of town.

Alvis Teeri really doesn't like you. (His disposition towards me is 26/100).
When I asked him about the helm, he replied "I don't think so, I like the way
it fits".

There're two way to do this:
1. If your speechcraft is high, you can taunt him to fight you, or admire him
to raise his disposition towards you. (My speechcraft is 42, with a
personality of 72, I found that I can never successfully taunt, admire or
intimidate reliably).
2. Bribe him (I gave him 40gp to raise his disposition to 80/100). He'll just
give the helm back to you when you ask again.

Report back to Neminda.

Reward: Promotion to Lawman


4.5 Drulene Falen and Bandits
=============================
Neminda wants you to help Drulene Falen again, this time with bandits trouble.
Find Drulene and she tells you the bandits are located in the south of her
farm. It's the Telvayn Ancestral Tomb, somewhere south of her farm. Kill the
bandits. Report your success to Drulene, then Neminda.

Reward: Two hackle-lo leaves from Drulene Falen


4.6 Protect a Councillor
========================
Neminda asks you to protect Athyn Sarethi, a councillor of House Redoran. Head
over to his manor (Sarethi Manor, obviously), also in the Manor District in
Ald'ruhn. Talk to Athyn and two assassins will arrive almost immediately.
Kill the assassins and talk to Athyn again. Report to Neminda.

Reward: 200gp. Promotion to Kinsman.

Neminda has no more duties for you. Also you can't advance in House Redoran
anymore without a Councillor sponsoring you.


4.7 Rescue Athyn Sarethi's Son
==============================
All six councillors of the Great House Redoran live in the Manor District.
They are Brara Morvayn, Hlaren Ramoran, Athyn Sarethi, Garisa Llethri, Miner
Arobar and Bolvyn Venim. You can ask any one of them to sponsor you. I picked
Athyn Sarethi because he liked me a lot (88/100) after I protected him from the
assassins.

Ask him about duties and he agrees to sponsor you if you do him a favour.
Bolvyn Venim is holding his son hostage and he asks you to rescue his son,
Varvur Sarethi. (Varvur is a suspected murderer, in case you're just reading
this guide without playing the game).

Go to Venim Manor, also in the Manor District, Ald'ruhn. Enter the Right Wing.
You'll found a "Note to Malsa Ules" and a key on a bench. Steal the key (using
sneak or chameleon) and you won't alert the guard, Malsa Ules, there. Read the
note if you want to. Varvur Sarethi is in the room in the northwest of the
Right Wing, behind the tapestry. Enter the room with the key you've just
stolen. (You can just open it with a spell or pick the lock if you can't steal
the key). Enter and ask Varvur to follow you.

If you're more skillful then me, you might be able to sneak out with Varvur
without killing Malsa Ules. You might want to try a strong chameleon on both
yourself and Varvur; or a strong calm humanoid. Anyway I ended up killing her
(only her though). Leave Venim Manor as quickly as you can, since you're safe
once you get back to the Manor District. Bring Varvur Sarethi back to his
father.

Reward: Promotion to House Cousin. Gained Athyn Sarethi sponsorship.


4.8 Clear Varvur Sarethi's Name of Murder
==========================================
Varvur Sarethi has been accused of the murder of his close friend, Bralen
Carvaren. Athyn Sarethi asks you to help clean Varvur's name.

Go to the Guard Quarters inside Sarethi Manor. Varvur's room is the second one
on the left. He tells you how he's been having bad dreams since having a ash
statue and how he dreamed about killing Bralen Carvaren. Take the statue from
the shelf behind him and ask Varvur about the statue. Then talk to Athyn
Sarethi about the statue. Go to the Temple in Ald'ruhn and talk to Lloros
Sarano there. Give the statue to him and he'll tell you that it has "some
kind of corrupting influence". Go back to talk with Varvur and he promises to
go speak with Lloros. Also, he now remembers winning the statue from gambling
with Galtis Guvron, at the Rat in the Pot, Ald'ruhn. Talk to Athyn and then
Lloros again.

Go to the Rat in the Pot and ask Galtis Guvron about the ash statue. To find
him, enter the Rat in the Pot, go up the stairs to where the counter is, then
down the stairs on the right. When confronted, Galtis Guvron will attack you.
Kill him and take the note from his body. Take the note to Lloros. Lloros
gives you some useless potions or scrolls (I forgot to write it down) as a
reward. He then asks you to investigate Hanarai Assuttanipal.

Hanarai Assuttanipal's house is just outside the temple. Enter and talk to
her. She mumbles something about Dagoth Ur and then attacks you. Kill her.
Open the trapped and locked door downstairs to look at her shrine, if you're
curious. Report to Lloros about your success.

Reward: The useless potions/scrolls from Lloros Sarano.


4.9 Ondres Nerano's Slander
============================
Ondres Nerano, a Hlaalu Noble, claims Bolvyn Vemin is sleeping with the wife of
another Councillor. Athyn asks you to go demand him to withdraw his slander.
Travel to Balmora. Nerano Manor is in the northwest part of town. Ask Ondres
Nerano about the slander and he challenges you to a duel. Hit him until he
admits defeat and promises to take back what he said about Bolvyn Venim.
Report your success to Athyn.

Reward: None


4.10 Smugglers at Gnaar Mok
===========================
Athyn Sarethi asks you to take care of some smugglers in Gnaar Mok. Travel to
Gnaar Mok. The smugglers are in the cave of Shurinbaal, southwest of Gnaar
Mok. It's among the swamps, along the coast, in the Bitter Coast Region. Kill
the smugglers and report to Athyn afterwards.

Reward: Promotion to House Brother


4.11 Arethan Mandas's Insanity
==============================
Athyn Sarethi tells you that a Redoran noble, Arethan Mandas, has gone insane,
and is demanding tribute from travellers from the cavern Milk. He wants you to
take care of the situation.

Travel to Ebonheart to speak with Arethan's father, Llerar Mandas (a Grand
Council Representative). He's at the Grand Council Chambers in Castle
Ebonheart's west keep. The fastest way to get there is casting a Divine
Intervention Spell once you get off the boat at Ebonheart. The is because the
Imperial Shrine is next door to the Grand Council Chambers. Talk to Llerar
Mandas and he tells you that his son has gone mad since Arethan's daughter,
Delyna Mandas, has been captured by the Telvannis at Tel Fyr.

To get to Tel Fyr, travel to Sadrith Mora and swim. Tel Fyr is southwest of
Sadrith Mora. The entrance to the wizard tower is near the boat docked at the
island. Enter Onyx Hall, and then Hall of Fyr. In the centre of the hall
where the entrances of the three rooms meet, there is an opening above your
head. Levitate up the tower and go to the north room. (There are no other way
to reach the room where Divayth Fyr, the master of Tel Fyr, is). Ask Divayth
about Delyna Mandas. He tells you that he has too many visitors and he doesn't
keep track of them. He also tells you that you're welcome to search for her.
Go back to Onyx Hall. Open the locked and trapped door named "Golden Door".
Delyna Mandas is locked inside there. Talk to her and escort her to the
outside of the tower Tel Fyr. Once outside, she gives you a locket to give to
her father.

Go back to Ald'ruhn and off to the cavern Milk.

Note: Patch 1.2.0722 has improved the directions to Milk (according to the
patch info). I played this quest before patching to 1.2.0722.
Hopefully, cavern Milk will be easier to find using the new and improved
Journal directions.

Leave Ald'ruhn and at the first signpost, head towards Maar Gan. At the second
signpost, continue in the direction of Maar Gan (Gnisis and Caldera is in the
same direction). At the third signpost, head west to Gnisis and Caldera. The
road to Maar Gan spills off at this signpost towards north. At the 4th
signpost, continue west to Gnisis. At the 5th signpost keep going towards
Gnisis. You should be able to see the 6th signpost from the 5th one. Keep
going towards Gnisis at the 6th signpost. When you see the first set of trees
(3 trees) on your right after the 6th signpost, take the path between the 1st
set of trees and the 2nd set (also 3 trees). The path heads north. Follow
this path and you'll see the entrance to Milk.

Enter the cavern Milk. To avoid bloodshed, sneak or cast chameleon or
invisibility. Find and talk to Arethan Mandas. After you give him his
daughter's locket, he partly recovers and promises not to attack travellers
again.

Report to Llerar Mandas at Ebonheart to get an Ebony Closed Helm. Report to
Athyn Sarethi afterwards.

Reward: Ebony Closed Helm


There are no more duties from Athyn Sarethi. He also tells you that in order
to advance further, you must earn the support of at least two of the
Councilmen. He suggests Brara Morvayn and Hlaren Ramoran. You must also build
a stronghold.


4.12 Brara Morvayn and Another Ash Statue
=========================================
Brara Morvayn lives in the Morvayn Quarters in the Redoran Council Hall. It's
in the northwest corner, directly underneath Galsa Gindu's House. She will
support you on the council if you can destroy an ash statue for her. She
suspects the ash statue indirectly causes the death of her husband.

Enter the Morvayn Manor, east of Skar (the Manor District). You'll be in a
dining area with two doors. Enter the locked door. There are corprus beasts
in the Manor so be prepared for some action. Go down the stairs and then go up
the stairs at the other end. (Use either of the two. They lead to the same
place). Enter the only room and you'll find the ash statue on top of two
crates in the centre. Take the ash statue to Lloros Sarano at the the Ald'ruhn
temple. Lloros Sarano will destroy it for you. Report to Brara Morvayn.

Reward: Amulet of Mighty Blows from Brara Morvayn. Her support on the council.


4.13 Hlaren Ramoran and Taxes from Gnisis
=========================================
Hlaren Ramoran is in the Ramoran Private Quarters, Ramoran Manor, Manor
District (Skar). He wants you to collect taxes from Gnisis for him because his
regular tax collector has fallen ill. Go to Gnisis and enter Abelmawia's Hut,
west of the temple. Ask Hetman Abelmawia about "taxes from Gnisis" and he'll
give you 60gp. Return to Hlaren Ramoran with the money.

Reward: None


4.14 Hlaren Ramoran and his Long Lost Friend
============================================
Hlaren Ramoran wants to find out what happened to an old acquaintance of his,
Nalvilie Saren. The Saren family lives in Vivec.

Note: For those who have yet to set foot on Vivec. Vivec is divided into
different buildings, called Cantons. Each canton is divided into four
tiers - upperworks, waistworks, canalside and underworks.

Travel to the Saren Manor in Redoran Plaza (upperworks of the Redoran
Canton/Compound) in Vivec. There are two doors to the Saren Manor from the
Plaza, one south, the other southeast. Enter the door at the southeast corner
of the Plaza. Speak to Toris Saren. He tells you that Nalvilie has disgraced
the family and she now has a consignment shop on the canal level of St Olms
Canton (Vivec).

Her shop is in Canal South-One (that's at south canalside) of St Olms. Talk to
her about Hlaren Ramoran and she refuses to ever speak with him.

Go back to Hlaren Ramoran in Ald'ruhn. When you talk to him, you automatically
lie to him that Nalvilie is dead.

Reward: Hlaren Ramoran's support on the council.

Bug: Even though Hlaren Ramoran mentioned about supporting me when I told him
about Nalvilie, Athyn Sarethi didn't seem to recognise it. I had to go
away, do some quests, talk to Hlaren many times before the problem sort
itself out. (I did the stronghold quests and a lot of rests in the
waiting time).

You know the problem is solved when Hlaren Ramorn says "You have my
support on the council" when asked about taxes from Gnisis. (He says "I
will try and forget about her" when asked about Nalvilie Saren). To check
Athyn Sarethi on the status of any of the Councillor's support, talk to
him about the specific Councillor.


4.15 Stronghold: Commence Work
==============================
Go to the Redoran Council Entrance and enter the Redoran Council Hall. Enter
Galsa Gindu's House in the northwest corner of the Redoran Council Hall. Talk
to Galsa Gindu and she tells you that you need 5000gp and a construction
contract from Duke Dren in Ebonheart.

Go to the Grand Council Chambers in Ebonheart. There are three spiral
staircases. Walk up the southernmost one. It leads to the hall where Duke
Dren is in. Talk to him and take the "vow to do what you can for the people"
and he'll give you the construction contract. Return to Galsa Gindu with
5000gp and the contract and she'll commence work on your stronghold. She tells
you that your stronghold will be built in Bal Isra (see your paper map, it's
north of Ald'ruhn). Don't bother going there yet. You won't find anything.


4.16 Stronghold: Inspect Construction
=====================================
A week after you have handed over your gold and the construction contract to
Galsa Gindu, go back to see her to discuss the progress of the construction.
She wants you to check on the site.

Take the road from Ald'ruhn to Maar Gan. You shouldn't miss the construction
site at all because the lower right hand corner of your screen will say "Bal
Isra" and, _(un)fortunately_, Bal Isra is only a very small stretch of the
road. Get off to the east side of the road and you'll see an orc standing near
a typical Ald'ruhn style hut. He's your foreman in charge, Bugdul
gro-Kharbush. Talk to him. He tells you that the first stage of your
stronghold will be finished in a week (You will get an entry in your journal
when that happens). Report back to Galsa Gindu.

Reward (4.15 & 4.16): 5000gp poorer in exchange for a piece of real estate in
the middle of nowhere.

Promotion: When the first stage of your stronghold is finished and you've
gained the support of both Hlaren Ramoran and Brara Morvayn, see
Athyn Sarethi to be promoted to House Father. (Ask him about
advancement again and he'll tell you need the support of another two
councillors and a better stronghold to advance to Councilman).


4.17 Garisa Llethri and the Caldera Ebony Mine
==============================================
Councillor Garisa Llethri lives in Llethri Manor under Skar. To find him, go to
Llethri Manor Entrance, enter Llethri Manor Bedrooms, then go into Llethri
Private Quarters. He will give you support on the council if you shutdown the
Caldera ebony mine. First, he wants evidence of corruption.

There are two gates out of Caldera, one north, one south. To get to the mines,
take the north gate. The signpost just outside the gate will have Caldera
Mining Company on it. Follow the signposts on the road to the Mining Company.
Eventually, you'll end up in the mining "town", southwest of Caldera.

Note: If you're curious, ask the people inside the Mining Company Office about
the lastest rumours. They'll tell you how the Redorans are furious over
the Caldera mines. That's why you're here shutting them down.

There are two slave shacks in the town, south of the Mining Bunkhouse. You'll
have to go through the bunkhouse to get to that part of town. Enter Slave
Shack Two. Talk to Dahleena about evidence of corruption and she tells you
about a record book inside the chest on the second floor of the Governor's Hall
(Caldera).

Go back to Caldera. The Governor's Hall is in the north part of town.
There're 5 spiral staircases from the entrance hall. Go up the northenmost
one. Enter the first wooden door you see. There is a locked and trapped chest
called Odral Helvi's Chest. Take the Secret Caldera Ledger inside.

Give this secret ledger to Garisa Llethri (Ald'ruhn). He tells you that now
you have evidence, you can go and halt the operation of the mine.

Go back to the mining town. Go to the top of the Mining Guard Tower and take
the Caldera Slave Key. Enter Slave Shack Two and talk to Dahleena again. Ask
her about halting the operation (or similar) and she tells you that she is the
head slave and freeing her will effectively halt the mine's operation. Free
her. Return to Garisa Llethri and tell him the news.

Note: I believe killing Odral Helvi (Governor's Hall, room next to the one you
found the record book) and Stlennios Vibato (Mining Company Office) will
also halt the mines.

Reward: Ebony Boots from Garisa Llethri. His support on the council.


4.18 Miner Arobar and the Telvannis
===================================
Enter Arobar Manor (under skar), go through the door to the Grand Quarters,
then through the next door (Private Quarters), and then turn right and enter
the Manor Bedrooms. Miner Arobar is inside the room on the left. Talk to him
and he'll reject the notion of supporting you on the council immediately. See
Athyn Sarethi and he'll tell you Miner Arobar has been acting strange lately.
He suspects that Miner Arobar maybe under Telvanni influence.

Go the Sadrith Mora. Talk to the locals about Miner Arobar and you'll learn
that Master Neloth is holding Nartise Arobar hostage. Nartise Arobar is the
daughter of Miner Arobar. Neloth lives in Tel Naga, the wizard tower in the
centre of Sadrith Mora.

Enter Tel Naga Hall. You'll find Nartise Arobor standing inside a cell. The
cell has no door, with only Galmir guarding the exit. You can walk right up to
Nartise Arobar and talk to her. (Strange way to keep a prisoner). There are
two more Telvannis on the other side of the Hall. Since Galmir is blocking
your escape path, kill him first (taunt him to fight you so you don't have to
pay a bounty). Then talk to Nartise Arobor and ask her to follow you. (I
casted 80% chameleon on both Nartise and myself, but I don't think it's
necessary). Leave Tel Naga, walk towards the Gateway Inn (northwest part of
Sadrith Mora), go through the stone door underneath the Inn, and walk to the
docks. Nartise thanks you and tell you to see her father for a reward.

Return to Arobar and get your reward.

Note: You don't need the Hospitality Papers for Sadrith Mora to do this quest.
If you wish, you can purchase the Papers from Angaredhel in the Gateway
Inn. Ask him or the locals if you don't know what are Hospitality
Papers.

Reward: Arobar's Amulet, Redoran Master Helm, a recent edition of the Red Book
of Great House Redoran. Miner Arobar's support on the council.


4.19 Stronghold: Hire Guards
============================
When the first stage of your stronghold is completed (sec 4.16), Galsa Gindu
wants you to hire guards to help garrison it. She suggests you see Percius
Mercius in the Ald'ruhn Fighter's Club. Talk to Percius Mercius and he agrees
to help, for free, if you rescue Frelene Acques from the prison in the Hlaalu
Canton, Vivec.

The Hlaalu Prison Cells is in the Hlaalu Treasury inside the Hlaalu Waistworks.
Enter the Halaalu Prison Cells. There's a guard with a table next to him.
There're also two inmates, one of them is Frelene Acques. Steal the key from
the table. (If your sneak skill is not high enough to steal the key, like me,
cast chameleon first, then sneak and steal. I use 80% chameleon). Talk to
Frelene, who is behind bars. Give her the key and she will escape herself.
You don't have to open the cell door for her.

Report the news to Percius and then Galsa. Galsa will then give orders to
begin the construction of the second phase of your stronghold. (You will get a
journal entry when the second phase is finished. It took 5 days for me).

Reward: None

Promotion: After the second phase of your Stronghold is finished and you've
completed quests 4.17 and 4.18, speak to Athyn Sarethi to be
promoted to Councilman.
(I asked for the promotion after 4.20. However, I don't think you
need to do that quest for the promotion because all Athyn says is to
garrison the Stronghold).


4.20 Stronghold: Attract Settlers
=================================
After the second stage of your stronghold is finished (sec 4.18), see Galsa
Gindu, again. She tells you to go see the hetman of your village to discuss
ways to attract more settlers. You will find Hetman Guls standing outdoor at
Bal Isra. He tells you that the men are worried that they will not be able to
get wives. Your task is thus to encourage women to move to your new
settlement.

Go back to Ald'ruhn and talk to these two women:
* Fathusa Girethi - Downstairs of Ald Skar Inn
* Aryni Orethi - Wandering on the streets of Ald'ruhn. I found her on the
steps leading to the Ald'ruhn temple

Improve their dispositions to above 90/100 and then choose the topic "need
wives". (You're actually telling them there're lots of single men in Bal Isra).
They agree to move to your stronghold as soon as they're ready. Return to
Hetman Guls and tell him the news. Then speak with Galsa Gindu and she'll give
order to begin the last stage of your Stronghold. (As usual, you'll get a
journal entry when the last stage is finished. This took 5 days for me).

Alternative: You can get slave women from Tel Aruhn.

Reward: None


4.21 The Duel with Bolvyn Venim
===============================
The only way to win the leadership of House Redoran is to challenge Bolvyn
Venim to a duel. To find Bolvyn Venim, enter the Venom Manor Entrance, go
through the door to the Private Quarters, go down and then up the stairs and
turn left. He's standing around the room there. Talk to him and he challenges
you to meet him at the Arena in Vivec for a duel to the death.

Note: You don't need to wait for the completion of the last stage of your
Stronghold to challenge him. Though you need to meet the requirement for
Archmaster (ie Endurance and Strength 35, one skill at 90, two skills at
35) or Bolvyn Venim won't accept your challenge.

Go to Vivec. Enter the Arena Pit through the Arena Waistwork. (Entering the
Pit from the upperworks lead you to the audience seats instead). He'll attack
immediately when you enter the Pit. Kill him. Remember to loot him. Then go
speak to Athyn Sarethi to be named Archmaster.

Reward (courtesy of Bolvyn Venim):
Daedric Dai-Katana
Ebony right and left Pauldron
Ebony Greaves
Ebony Cuirass
Ebony right and left Bracers
Ebony Boots
Exquisite jewellery and clothing (perfect for enchanting)

Promotion: Archmaster



-------------------------------------------------------------------------------
5.0 Acknowledgements
-------------------------------------------------------------------------------
Samer Zainal (MiniMafia) for pointing out that I've put Ald'ruhn instead of
Maar Gan in the start of the second paragraph in "Disappearance of a Redoran
Trader". This mistake has caused a lot of confusion, judging from the number
of emails I've received asking for better directions to the Rothan Tomb.


-------------------------------------------------------------------------------
6.0 Version History
-------------------------------------------------------------------------------
v 1.4 - 5 August 2002
Fixed big horrible mistake of mixing up Ald'ruhn with Maar Gan in the
section Disapperance of a Redoran Trader.
Added a few comments regarding patch v1.2.0722.

v 1.3 - 23 July 2002
Rewritten the Tips and Suggestions section with new tips on the console
and the construction set.

v 1.2 - 14 July 2002
Guide completed in the sense that all quests from Hireling to
Archmaster is written.
Various minor changes to existing sections.
More spelling and grammar fixes.

v 1.1 - 12 July 2002
Fixed many spelling and grammatical mistakes
Added tips on enchanted items
Added all quests to get from House Brother to House Father (and some
for getting to Councilman)

v 1.0 - 9 July 2002
Based on v1.0605 of Morrowind



-------------------------------------------------------------------------------
7.0 Copyright Note
-------------------------------------------------------------------------------
Copyright (c) 2002 Sylvia Wong

This document is for private and personal use only--it cannot be reprinted in
part or in whole, or reproduced in any way or in any form (written or
otherwise). It is a free document that cannot be used in any sort of
commercial transaction, including selling it or giving it away as a gift.

The Elder Scrolls series is (c) Bethesda Inc.

Комментарии: 13
Ваш комментарий

Great work. Nicely structured with clear and precise information!

0

ok great walk through.. but i acquired me a little problem.. with the caldera mine shut down opperation.. i told the slaves to take a hike before i showed the guy in Ald'ruhn about the ledger.. now i have the ledger but the doesnt acknowledge it and im stuck.. what do i do pls help!!

0

Can i change my russian version of morrowin in to english version?

0

Your guide was very helpful but i have run into a problem at step 4.9. Before i started the Redoran quests I had taken the Nerano manor for my own, and killed Ondres Nerano. Without Ondres I 'm clueless as to how I can continue the Redoran quests. If you or anyone knows of a way to get around this problem please e-mail me. Thank You.

0

Your guide was very helpful but i have run into a problem at step 4.9. Before i started the Redoran quests I had taken the Nerano manor for my own, and killed Ondres Nerano. Without Ondres I 'm clueless as to how I can continue the Redoran quests. If you or anyone knows of a way to get around this problem please e-mail me. Thank You.

0

i am having alot of trouble in this game in the quests its the best game ive ever played though im stuck i joind the imperial leigon and im up to the seconed mission where you have to cure the kwaga queen though WHERE DO YOU GET CURE BLIGHT and how please reply.

0

That's very easy. Just visit a temple, go to a shine, click on it say select "Cure Blight". Or, you could buy a potion. Excellent walkthrough... Helped me out a sticky spot. I killed Toris Saren and I had no idea where Nalvilie was. Thanks a lot.

0

Ivwe finished the Imperial leigon Quests in Gnisis and i joind with the Fort Buckmoth imperial leigon but im need help on the first quest when she sais go get some dwener artifacts from that guys house do you killl the guy or what do you do please reply shortly

0

to get around the hole "i killed an important person omg what am i gunna do" problem simply kill vivec and take wrathgaurd (called unique dwemer artifact) off his dead corps. with that go to the dwarf in tell fyr corpuserium and he'll tell you to get some books for him from inside the ghost fence. unfortunetly both ruins where the books are are infested with corpus beasts and ash vampires. one of these has keaning in it so take it wile your there. more bad news is that when you get back to the dwarf and he activates the wrathgaurd it will do something like 250 damige instantly whih is more than enough to fry most low level people.

0

i got a great thing for you all to do if you got a mage that's powerful enough. make a command huminoid spell 30-30 magnitude for 60 seconds with a range of 50. then cast it in the middle of a waterfront town and levitate over deep water. the people will fallow you and drown at your vary command. ain't that fun. i kille'd off dagon fell wih this and can't wait to try it out on vivec. this is just great when you realy don't like a town or are just bloodthirsty and want to show off your malice and your power.

0

don't know if this is true but it might.

get a bow and some arrows. then, get eldafire (she's in seyda neen) to walk away from town toward the silt strider. Then, find a way onto the closest roof (super jump cheat works well). Shoot her with arrows until she dies (by the time you kill her, she's probably running against the wall). Drop down off the roof and pay the guards 40 gold. Then, go to her body and press space. There should be a bow and machine gun munition. Get the bow and the munitions. Equip the munitions before you equip the bow. Then, equip the bow. It will look like a machine gun. it will also shoot rapid fire bullets and will kill almost everything 1 hit KO (even guards). but it is only worth 1 gp.

to tell you all the truth it looks like something from a mod

0