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Massive Assault v1.01.190 (NA)

The full list of improvements

1. 3D GRAPHIC ENGINE

Significantly increased performance for NVidia GeForce 3&4 in pixel shaders
mode

Improved quality of water reflection in pixel shaders mode

Increased overall 3D Engine performance

2. ARTIFICIAL INTELLIGENCE

Significantly increased AI performance

3 AI's difficulty levels implemented for all playing modes
EASY level is funny enough: AI buys expensive units and makes mistakes in tactical
calculations
MEDUIUM level: AI buys cost-effective units but makes mistakes in tactical calculations

HARD level is similar to original AI level: AI buys cost-effective units and
it's very tough in tactics
Overall AI's tactical behavior improved

AI's Naval units' behavior improved (including their co-operation with the
land units)

Bug fix: AI crashes, when it is trying to raises Guerilla in a country without
empty spots

3. GAMEPLAY

"Rewind" button now works throughout the Phases

Restarting campaign bug has been fixed

Restarting campaign's step bug has been fixed

The air units, which have already fired are now allowed to move, corresponding
message box appears

When a player is loading already fired unit to transport, corresponding warning
appears

Bug fix: possibility to combine Undo and Rewind to illegally load Land Transport
into Naval Transport

4. MULTIPLAYER

Automatic Server Connection inside multiplayer profile enabled

Bug fix: the last player in the player list was not displayed

Bug fix: problems with profile restoration over the old one

Bug fix: destructive data losses due to interrupted internet connection

Bug fix: wrong 'days ago' calculation in Multiplayer mode

Additional turn history verification implemented (to prevent online game data
losses)

F5 and R keyboard shortcuts added for server connection (equal to "Send&Recive"
button)

Ctrl-Enter shortcut added for message editing mode to send the message (equal
to "OK" button)

5. INTERFACE

"Composed" unit (i.e. Transport, Carrier or city with other units
or Bombers are automatically selected at first click (though the popup is still
displayed). Players can select the "passenger" by clicking on the
popup units, or immediately move/attack the initial unit. Right click = deselect

Alt-Click selects:
1) a unit inside a city
2) a Transport (without showing the popup with "passengers")
3) a Carrier (without showing the popup with Bombers)

"Passenger" info is displayed (both allied and enemy units) when
the mouse is over the popup window

Pause button implemented in replays and enemy turn animation - you can freeze
the enemy movement and freely move/rotate the camera - EXTREMELY USEFUL FOR
AFTER-ACTION-REPORT SCREENSHOTS

Scenario list opening is speeded up

Cursor relocation upon mouse click in the text input box implemented

Keyboard response is speeded up in the text input box

Numpad Enter is now equal to main Enter

Mouse scroll button capturing improved

Sound volume scale changed. After installing this patch the sound volume may
appear higher

Bug fix: sometimes mouse clicks were not counted fast enough (i.e. there were
"lost" mouse clicks)

Bug fix: some glitches in voiceovers are eliminated

Bug fix: some glitches in list controls eliminated

Bug fix: double click on "Stats" button causes doubled voice comment

URL to MA web-site on the main menu screen has been made clickable

6. OTHER

Bug reporting tool added

Log info presentation changed, date/size of ma.exe added

Numerous text typos corrected

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