Railroad Tycoon 3
Version History - Last updated on December 4, 2003.
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Version 1.03 Changes
General: The 1.03 patch fixes bugs, adds a number of frequently requested interface
features, and also has two major gameplay balance adjustments.
First, the A.I. is now much stronger. Second, the amount of passengers and mail
produced late in games has been significantly reduced. The combination of these
two changes results in many scenarios being somewhat harder to win.
There are also a number of smaller game balance tweaks.
Multiplayer
1. You can now bulldoze in multiplayer games.
2. Cleaned up some out-of-synch issues.
3. Connection error reporting is now much more robust - it'll be easier to tell
why you can't connect, if you're having problems.
Single Player Bug Fixes
4. Fixed a crash bug that could occur when cycling through stations in the Consist
window for trains that used waypoints.
5. Fixed a crash that could occur while bulldozing track.
6. Fixed a crash bug that could occur, rarely, when cycling through trains using
the next/previous buttons or the Page Up/Page Down keys.
7. Fixed a crash bug that could occur, very rarely, without direct player interaction
(due to routing issues)
8. Fixed a bug where playing in Windows XP Limited User Mode could cause crashes.
9. Fixed a track-laying problem with electric, double-track bridges (and possibly
others) that could cause crashes.
10. Fixed a ledger bug where using the industry list when you had a LOT of industries
could cause crashes.
11. Fixed a ledger bug where clicking on a player in the player list could call
up the wrong financial data for that player.
12. Fixed a problem with trains slowing down for no apparent reason, especially
at single track-double track junctions.
13. Fixed a problem that sometimes occurred where certain sections of track
would slow trains down considerably (note, trains still approach stations and
service towers slowly - that's intentional - this bug was different)
14. Fixed a bug where cities would be considered "Connected" when
they only had a service tower or maintenance shed.
Single Player Balance and Gameplay Tweaking
15. Reduced the amount of passengers and mail in the middle and later stages
of a game (i.e. when the map is built up with lots of track) by 15-30%.
16. Decreased the effects of a locomotive's Passenger Appeal rating from (worst
to best) -15%, 0, +15%, +30% to -10%, 0, +10%, +20%.
17. Increased the effect that track curves have on train speed, especially for
slower, earlier trains.
18. Decreased the momentum effect of trains, which means trains going uphill
will lose speed faster, and steeper grades will generally affect trains more.
19. Bumped up the rate at which express and freight cargo profits decrease while
on your trains by 15% and 10% respectively. This penalizes slow deliveries more
harshly than before.
20. To compensate for the above items which decrease revenue and/or train performance
in specific ways, increased the overall revenue from train hauling by 6%.
21. Increased the cost of placing new factories (i.e. Steel Mill) by 10-15%.
Prices for purchasing existing factories are unchanged. This will increase the
incentive to purchase an existing, profitable building rather than always placing
your own.
22. Increased the cost of the Post Office from $25K to $40K.
23. Mines and farms will hold a bit larger quantities of the cargo they produce
in their 'home square', thus making it easier to capture it with a nearby station
before it moves away.
24. If two factories demand the same resource cargo, and one is slightly closer
to the source, it is now more likely that a small portion of resource cargo
will reach even the factory that is farther away.
25. AI is better able to declare bankruptcy when it's suitable.
26. AI can issue stock in its own company, as appropriate, when cash is needed.
27. AI companies liquidate faster in hopeless situations.
28. AI companies expand a little more readily at the beginning of the game.
29. AI trains are managed a bit better with respect to oil, sand and water.
30. AI buys more trains at start when initial 2 stations are far apart.
31. AI starts better in Go West! and Orient Express scenarios (a couple of the
cities the AI normally uses in these scenarios were tweaked to be a bit larger.)
32. AI does a better job of upgrading to double track as needed.
33. AI will now build electric track in scenarios where all locomotives are
electric (i.e. stand-alone France)
Single Player New Features
34. You can now buy the assets (track and stations) of liquidated companies.
It works like attempting a merger with a non-liquidated company (uses the same
interface), but there is a fixed, discounted price for the assets, and no shareholder
vote is necessary.
35. Added 'Color Adjustment' option (in settings window, within
'Miscellaneous'for color blind users to change the red/yellow/green color scheme
used for overlays (the option is in the settings window, under 'Miscellaneous').
36. Added option to reduce or eliminate camera auto-centering when selecting
trains and stations (the option is in the settings window, under 'Camera Controls')
37. Added ability to insert stops anywhere in a train's route, by holding down
when clicking to add a stop.
38. Added support for double-byte versions of the game (i.e. Chinese,
Japanese)
39. Improved performance when many (100+) trains running on complex routing
networks. Performance improvement is about 15-25% in the most severe cases.
40. Station detail - cargo price display (upper right) - Foreign stations are
now shown dimmed so they're easier to distinguish. Also, fixed bug in sort order
for express cargo.
41. Changed the background color and some of the foreground colors in several
overview modes for greater visibility/clarity.
Scenarios
42. Chicago to New York Repositioned Louisville so it is south of the Ohio river,
as it should be.
43. France: Fixed French/German border for correct post-1945 positioning.
44. Germany: Fixed Austrian alliance event to properly give access rights to
Austria.
45. Central Pacific (Campaign) : Removed ledger status information about track
built that had been displaying incorrectly.
Editor
46. Fixed Special Condition 'Disable Issuing and Buyback of stock' so that the
game correctly disables the buyback buttons when this condition is on.
47. Added Validation for Game Year/Month event condition to ensure that it is
not used for annual events.
48. You can now import heightmaps at sizes up to 1024 x 1024 (previous cap was
768 x 768 for square maps).
49. You can now remove access rights for a territory that a company already
has access to, by selecting that territory in the company detail panel, territories
tab, in the list box.
50. Fixed a bug when where adding a new event and then using the 'Move Up' button
could cause some of the event data and text to be overwritten.