Патч версии 1.01 вносит в игру следующие изменения:
* AI - Added a negative value to investor level, to slow AI down if he's ever actually winning.
* AI - AI no longer initiates an "Industry Auction" for an Industry the Player just won in an "Auction".
* AI - Better AI train upgrades- only upgrade trains that have hit full load capacity at least once after the first 3 years of service. Also only upgrade when a comparison of max speeds, given the prior loadouts, proves the upgrade is actually faster.
* AI - Edited timing differences in difficulty XML
* AI - Fix for AI failing to initiate industry auctions.
* AI - Fix for AI failing to set a route in first minute of game.
* AI - Fixed AI bug where all its internal values for each good were mixed up, causing passengers to be valued at the price of automobiles, hence passengers were almost exclusively delivered.
* AI - Increased maximum AI auction bidding limits.
* AI - Less idling on Tycoon difficulty.
* AI - Track/train costs constant for all difficulty levels
* AI - Train's consist from a bought out AI will no longer have more than 8 cars on the routing screen.
* AI - Refresh mission status after each train added (ensures early delivery missions get added)
* Art - Correcting naming convention for Class 40 Diesel.
* Art - Fix for missing build-up animations.
* Art - Fixed rotating truck problem on ES1 and Crocodile locomotives.
* Art - fixed sorting transparency issue with Goods Car v1.
* Art - Fixes for the Iron Duke and Consolidation.
* Crash - Deleting both routes to a train will no longer crash the game when the train comes back.
* Crash - Deleting the section of track right before the train will no longer crash the game.
* Crash - Double left-clicking on an "Industry Buy" button no longer causes the game to crash to desktop.
* Crash - Fix crash when trying to hide auction that hasn't been created yet when going into routing screen.
* Crash - Fixed restart crash.
* Crash - If user changes the route to a depot the train is just passing the game will no longer crash.
* Crash - Laying a rapid amount of track will no longer cause the game to crash when trying to quit.
* Crash - Long track is broken up into smaller tracks to address the "long track crash".
* Crash - Overlapping a track junction no longer causes a crash to desktop upon quitting to main menu or laying a parallel track off a piece of track.
* Crash - stopped a problem with improper links.
* Crash - The game no longer crashes after deleting a certain segment of track from the attached save game.
* Crash - The game no longer crashes when the user builds track from the Southeast tip of the map to the Southwest tip of the map.
* Crash - The game will no longer crash if the player blocks AI's train track at the beginning of the game.
* Crash - The liquidate and merge overlay is no longer transferable to other parts of the game.
* Crash - User can no longer crash game by holding down the increase/decrease elevation keys.
* Crash - When bought out, don't try to update the main game interface if the main game interface does not exist.
* Crash - When deleting a track, there is no reason to reroute a train that is using that track if the train has already passed that track and will not cross it in the future.
* Crash - When Host or Client is bought out when on the "Train Upgrade" screen they'll no longer crash.
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