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UBOAT "Патч b118 to b119"

Патч для Uboat переходим с b118 на b119

Improvements: 

  • Crew list now displays the personality of a sailor, if it was already revealed.
  • Flags of some countries are now divided between the navy and the merchant fleets.
  • Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.
  • Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
  • It's now possible to abandon current assignment at a cost of reputation (translations for this feature may be inaccurate in some languages).

Fixes:

  • Fixed growth of save files each time after a game state was loaded through the main menu and saved again, to a point when they were stopping to load.
  • Confirmed fix for a problem that was causing around 60% of crashes reported to our system.
  • Fixes for few confirmed memory leaks and decreased memory usage.
  • Decreased memory usage spikes related to a generation of character meshes and textures.
  • Major memory optimizations related to terrain generation.
  • Terrain segments are now generated in smaller batches to save memory.
  • Application is cleaning memory more often during loading tasks.
  • Errors logged after upgrading conning tower were fixed.
  • Characters, especially the cleaner, could become trapped between the wall and the torpedo being loaded in the stern torpedo room.
  • Animation of loading stern torpedo launcher is now correctly aligned with the handle.
  • Correct flag files for a few countries.
  • Officers could sometimes panic after discipline fell to zero.
  • UI scale slider was moved from "Control" to "Video" settings.
  • Character name changes are now correctly reflected on the UI above character heads.
  • Germany produces much more AP ammo at the start of the game.
  • All ammunition types are much cheaper. Ports store ammunition in much larger quantities.
  • Combat helmets and rebreathers are cheaper.
  • Wilhelm Wolff is correctly recognized as a crew member.
  • Port in which player's u-boat is docked is being periodically restocked like all other ports.
  • Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only if the ship was oriented directly at the north.
  • Rudder's drag force was pointed in a wrong direction when the ship was moving backward, causing very odd behavior in case of large rudders.
  • Few fixes to ship's combat AI.
  • Upgrades of certain equipment were making radio room or listening room unusable.
  • Carry item orders could get stuck.
  • Characters were unequipping raincoats after stepping into the port, even if it was raining.
  • Mouse pointer could disappear after upgrading the ship.
  • It's no longer possible to save during a dialogue.
  • Ships could enter land areas if they were returning back to port on low fuel.
  • OG and BB convoys had mistaken waypoints on their path.
  • Identification book was stopping to be functional after loading a game state (this problem is carried over in save files).
  • Few types of ships had an incorrect setup of propellers and rudders. The most common side effect was the ability to hear their propellers above water from large distances.
  • Unread messages notification could be visible, even if zero unread messages were present after loading a game state.
  • Fixed bug that could occasionally cause infinite loading screen.
  • Exploration mode speeds up sandbox time more than before.
  • Food is much cheaper.
  • Fixed not clickable listening room problem.
  • Characters could play incorrect animations after loading a game state and they could appear in wrong places.
  • In-progress torpedo loading animation was off after loading a game state.
  • Officer that was playing cards could get interrupted by sailors eating a meal.
  • Characters are faded in and out when they start or stop animation that doesn't have specified transition.
  • Optimization to interiors rendering.
  • Characters could be lit by the sky ambient and stay that way if a game state was loaded with them sleeping on starboard upper beds (they had a blue tint).
  • Stored torpedoes no longer can be damaged.
  • Lowered memory usage and improved performance while loading game states.
  • Ships in the scene weren't receiving any visual damage and weren't wetted by the sea after loading a game state.
  • Fixed problem with freezing viewport after using periscope in manual mode.
  • Aircraft sent from the carrier over long distances wasn't initialized correctly and were causing occasional problems.
  • Hotkeys for selecting officers were working only for the first 6 officers.
  • Certain sound effects could become permanently muted after hydrophone was used in manual mode.
  • Characters could start running in one place when u-boat started to sink.
  • Cranes in La Rochelle could become invisible after loading a game state.
  • Crew was much less willing to eat food after the first alarm was over.
  • Ports and other groups could not load, if a player entered, left and entered their area again in a short time.
  • Game could freeze during terrain generation.
  • Increased error durability of the save system. Saved game state files without major structural problems should load normally when smaller problems are encountered.
  • Fixes to some of the most common auto-reported errors.
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