Патч для Uboat переходим с b118 на b119
Improvements:
- Crew list now displays the personality of a sailor, if it was already revealed.
- Flags of some countries are now divided between the navy and the merchant fleets.
- Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.
- Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
- It's now possible to abandon current assignment at a cost of reputation (translations for this feature may be inaccurate in some languages).
Fixes:
- Fixed growth of save files each time after a game state was loaded through the main menu and saved again, to a point when they were stopping to load.
- Confirmed fix for a problem that was causing around 60% of crashes reported to our system.
- Fixes for few confirmed memory leaks and decreased memory usage.
- Decreased memory usage spikes related to a generation of character meshes and textures.
- Major memory optimizations related to terrain generation.
- Terrain segments are now generated in smaller batches to save memory.
- Application is cleaning memory more often during loading tasks.
- Errors logged after upgrading conning tower were fixed.
- Characters, especially the cleaner, could become trapped between the wall and the torpedo being loaded in the stern torpedo room.
- Animation of loading stern torpedo launcher is now correctly aligned with the handle.
- Correct flag files for a few countries.
- Officers could sometimes panic after discipline fell to zero.
- UI scale slider was moved from "Control" to "Video" settings.
- Character name changes are now correctly reflected on the UI above character heads.
- Germany produces much more AP ammo at the start of the game.
- All ammunition types are much cheaper. Ports store ammunition in much larger quantities.
- Combat helmets and rebreathers are cheaper.
- Wilhelm Wolff is correctly recognized as a crew member.
- Port in which player's u-boat is docked is being periodically restocked like all other ports.
- Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only if the ship was oriented directly at the north.
- Rudder's drag force was pointed in a wrong direction when the ship was moving backward, causing very odd behavior in case of large rudders.
- Few fixes to ship's combat AI.
- Upgrades of certain equipment were making radio room or listening room unusable.
- Carry item orders could get stuck.
- Characters were unequipping raincoats after stepping into the port, even if it was raining.
- Mouse pointer could disappear after upgrading the ship.
- It's no longer possible to save during a dialogue.
- Ships could enter land areas if they were returning back to port on low fuel.
- OG and BB convoys had mistaken waypoints on their path.
- Identification book was stopping to be functional after loading a game state (this problem is carried over in save files).
- Few types of ships had an incorrect setup of propellers and rudders. The most common side effect was the ability to hear their propellers above water from large distances.
- Unread messages notification could be visible, even if zero unread messages were present after loading a game state.
- Fixed bug that could occasionally cause infinite loading screen.
- Exploration mode speeds up sandbox time more than before.
- Food is much cheaper.
- Fixed not clickable listening room problem.
- Characters could play incorrect animations after loading a game state and they could appear in wrong places.
- In-progress torpedo loading animation was off after loading a game state.
- Officer that was playing cards could get interrupted by sailors eating a meal.
- Characters are faded in and out when they start or stop animation that doesn't have specified transition.
- Optimization to interiors rendering.
- Characters could be lit by the sky ambient and stay that way if a game state was loaded with them sleeping on starboard upper beds (they had a blue tint).
- Stored torpedoes no longer can be damaged.
- Lowered memory usage and improved performance while loading game states.
- Ships in the scene weren't receiving any visual damage and weren't wetted by the sea after loading a game state.
- Fixed problem with freezing viewport after using periscope in manual mode.
- Aircraft sent from the carrier over long distances wasn't initialized correctly and were causing occasional problems.
- Hotkeys for selecting officers were working only for the first 6 officers.
- Certain sound effects could become permanently muted after hydrophone was used in manual mode.
- Characters could start running in one place when u-boat started to sink.
- Cranes in La Rochelle could become invisible after loading a game state.
- Crew was much less willing to eat food after the first alarm was over.
- Ports and other groups could not load, if a player entered, left and entered their area again in a short time.
- Game could freeze during terrain generation.
- Increased error durability of the save system. Saved game state files without major structural problems should load normally when smaller problems are encountered.
- Fixes to some of the most common auto-reported errors.
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