The 1.01 Patch for Warlords IV: Heroes of Etheria contains fixes for the following problems: * On some Huge maps (Sirian's Crossing in particular), setting a very long movement path that criss-crossed back and forth across the map could cause a crash. * Under certain circumstances, Hotseat games would lock up upon completion * Campaign progress was being saved incorrectly during multiplayer Campaign battles (usually but not always after a game was reloaded) * Movement spells were having no effect on waypointed groups when they arrived in their target cities. * Setting a side to random could result in remote players starting with a razed capital in multiplayer (on very slow connections only) * Groups could sometimes become invisible in multiplayer after leaving a city. * The Scouting skill was behaving incorrectly for seeing into ruins. * Very occasionally when a group of mercenaries joined a crowded city, some of the mercenaries would not appear (though they would still take your gold).