Change log for version 1.1.1
- Changed sound card initialisation method (fix for some Sound Blaster sound cards)
- Changed order of sorting cars in the Slaughter mode menu to match Story mode
- Fixed master volume not being saved
- Added Steam leaderboards modified content warning
Change log for version 1.1.0
- Added new "Slaughter" game mode
- Added five new arena maps for the "Slaughter" mode with different environmental effects
* Harbor - bright midday
* City Center - foggy noon
* Park - bright dusk
* Midtown - night with projected headlights
* Suburbs - early dawn
- Added specular highlights to most shiny surfaces and all cars
- Fat zombie explosion kills are now added to combos
- Fat zombies emit toxic fumes for better visibility
- Car explosions can now kill zombies and are added to combos
- Car explosions can chain from one another
- Added new combo names and particles
- Money is now awarded for destroying all props
- Updated static camera and is now set as the default camera
- Adjusted story mode pricing
- 21 new achievements (Steam exclusive)
- Online leaderboards for the Slaughter mode (Steam Exclusive). Local High Scores for all other SKUs
- In-game Twitter support for posting High Scores
- In-game Facebook support for posting High Scores
- Switched zombie bone animation to hardware
- Ogre3D Engine updated to version 1.7
- minor tweaks and fixes
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а на русскую попрет лицуху?